Joint Op: Operation Crossguard - Part 3

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Map: Polesia. East of Lublin - Poland
Time: 02.05.2026 - 07:00 AM
Weather: Overcast, dry thunder. High wind. Sunrise: 04:40 AM
Host: @Sindh
DLC Required: None

Joint Op Information

Mod installation instructions

  1. Download this file: Operation Crossguard part 3.html
  2. Follow the steps as shown here:

Server Details

  • Game Server IP: 82.69.97.243
  • Server Password: BlueBerry
  • Teamspeak Server : 82.69.97.243
  • Teamspeak password : No password required!

The game server will run a test mission for a week before the op starts. Players can log onto the server with these credentials to test their mod setup.

Medical System

Reasonably similar to CNTO, however, fractures may occur in rare cases. Medics carry consumable PAKs for severe injuries such as fractures.

Stamina System

ACE’s advanced stamina system is active during the op. This means one must constantly lower their primary weapon outside of combat to retain stamina. Any loadout heavier than 35kg is severely penalised.

Respawns / Reinserts

After death, you will enter spectator mode for 3 minutes. Afterwards, you will automatically respawn at the base, where LION will reinsert you either through C-130 or MH-6M. An emergency teleporter flag is present in case of bugs or pilots being completely unavailable.

Arsenal Box

An arsenal box is present to allow for minor cosmetic changes and for JIP players to obtain specific gear to fill out disconnected player roles.

  • Do not grab gear you don’t need. With the advanced stamina system present, any loadout above 35kg will slow down the entire squad!

  • Do not change your intended role. E.g. if you spawn as Rifleman LAT don’t swap your gear to play as Automatic Rifleman or Marksman. The weapons in the Arsenal box are available for Join in Progress (JIP) Players to swap their loadouts as needed in the platoon.

  • Do not slow down the platoon. We want to be able to move out into the AO quickly after the briefing and planning have concluded. Don’t make everybody wait because you want to have a milsim Barbie fashion show.

OPORD

I Situation

The capture of the Namest airfield by the 101st has disrupted the 11th mechanized brigade and the 111th separate artillery brigade supply lines. Their grip on the area has shrunk to the main highway and the railway line leading to Belarus. The siege of Lublin is lifted and both brigades are moving into a defensive stance around the corridor to get their troops out of Poland.
The 101st AB has been rotated out and replaced by the 10th Mountain Light Infantry. We are now able to move on the offensive. Our goal is to pierce the BGF from the North and the South-East in Susice to prevent the majority of their brigades from getting out of Poland unscathed. Reclaiming the city is paramount to our effort but the enemy had 48h to build up defensive positions.

Friendly Forces

ORBAT Document

  • 1-0: 3 Slots (Platoon Lead/Platoon Sergeant/Platoon Doctor)

  • 1-1: 11 Slots (SL/RTO/Medic/2x TL/ Autorifleman/Assist Autorifleman/2X LAT Rifleman/Ammo Bearer/Marksman)

  • 1-2: 10 Slots (SL/Medic/2x TL/ Autorifleman/Assist Autorifleman/2X LAT Rifleman/Ammo Bearer/Marksman)

  • 1-3: 10 Slots (SL/Medic/2x TL/ Autorifleman/Assist Autorifleman/2X LAT Rifleman/Ammo Bearer/Marksman)

  • 1-4: 10 Slots (SL/Medic/2x TL/ Autorifleman/Assist Autorifleman/2X LAT Rifleman/Ammo Bearer/Marksman)

  • 1-5: 9 Slots (SL/Medic/2x Machine Gunner/MG Assist./TL/2X AT Specialist/AT Assist.)

  • Logi: 3 Slots (Supply Sergeant/2x Engineer)

  • Dagger 1 (M2A3): 3 Slots (Crew Commander/2x Crewman)

  • Dagger 2 (M2A3): 3 Slots (Crew Commander/2x Crewman)

8 Reserve Slots are provided for spontaneous JIP players who did not reserve a role beforehand.

Enemy Forces

The BGF is a capable fighting force, motivated and fresh although somewhat lacking active combat experience.
Mostly equipped with modernized Russian gear and training using newly formed doctrine.
Their equipment is uniformed. Some leftovers of the cold war can be found in their vehicles and specialist equipment. They lack night vision equipment so night will be an advantage.

The amount of heavy armour support is limited but the 11th Mech brigade can bring to bear fully modernized BMP-1/2 and BTR-70/80.

Support elements are mainly artillery from a local SPG battery. It is likely they will use it to cover their approach or to try and damage the runway if they can’t take back the airfield. Beware of ranging shots.
Their air assets are not online at this time.

The BGF will likely use a mix of frontal assault and infiltration tactics to try and break through our defences.

Civilians

NA

II Mission

The mission will be carried out in 2 phases.

Phase 1 (Phase lines POKER/BLACKJACK/CRAPS)

  • Crossing the Grey zone and securing our supply line to Susice.

  • The platoon supported by 2 IFVs will push towards the city of Susice by first crossing the Grey zone between NAMEST airfield and FILIPOVA HUT (phase line POKER). Expect minor contact as part of their recon screen within the grey zone itself.

  • The platoon will then move on to MODROVA to secure BRIDGE COPPER and BRIDGE LEAD (phase line BLACKJACK). Intel shows the BGF is occupying that town and had time to entrench.

  • Lastly, the platoon will move and clear through the small settlements of ROK and NOWINY as well as clear the nearby forest of enemy forces (phase line CRAPS).

Phase 2 (Phase lines ROULETTE/BACCARAT/BINGO)

  • Urban assault on Susice.

  • The platoon will attack and secure the part of town east of the OTAVA river. Seizing control of key locations (phase line ROULETTE).

  • Choosing one or more crossing points with bridge IRON/ZINC/BRONZE the platoon starts assaulting the city proper. Taking control of enemy concentration points throughout the city as well as eliminating fortified areas all the way up to the northern railyard. (phase line BACCARAT)

  • Finally, the platoon will consolidate and hold the perimeter of Susice allowing friendly forces to make a junction (phase line BINGO)

III Execution

Commander’s Intent

The key component of this mission is the seizure of the city of SUSICE. Securing and holding it is the utmost priority. Expect the enemy forces to be entrenched and use every defensive advantage the terrain will allow. You’ll have to secure your supply line before getting inside the city. The urban environment is complex and we fully expect every SL to be able to take initiative when necessary without endangering the platoon balance. The presence of heavy support vehicles will allow the platoon to remain mobile while the heavier the bradleys serve as fire support.

Movement Plan

Field Support

  • 2x M2A3 Bradley with BUSKIII armor upgrade.

  • 1x Logi element with an M977A4-B or an M1132 Stryker with SMP kit carrying supplies/ammo/fuel and repair equipment for both platoon and support vics.

  • 3x Respawn FOB container allowing to place a closer reinsert to the battlefield.

IV Administration / Logistics

Radio Structure

  • Every element will be equipped with a 343 SR radio (300m max range) for internal communication.

  • The main Radio net across the platoon will be the channel 01 on the 152 LR Radio (5000m Max Range)

  • An emergency channel with high Command (ZEUS) is setup on channel 04 on the 152 LR [Mostly for technical stuff/bugs/crash and so on]

Chain of Command

  • Platoon chain of command : PL → PSGT → 1 SL → 2 SL → Etc
    Squad CoC : SL → TL Alpha → TL Bravo

  • The platoon Lead is in charge of the entire movement and overall planning. Command of the specialist elements can be delegated to PSGT.

Resupply & Reinsertion

  • Squad supplies and medical boxes will be provided and will be transported by the Logi team.

  • Respawn will happen at forward respawn point deployed by the Logi element (3 total) and an emergency re-insert will be available at base using a TP computer to respective Squad Medics in case of bugs or crash.
    Respawn time is 3 minutes before automatic respawn at the latest FOB.

Technical / Performance Information

It is advised for the infantry elements to limit their view distance to between 1500 and 2000m to reduce performance impact on them. The nature of the terrain will rarely give you longer lines of sight anyway.

2 Likes

Dibs on medic. Unless @Stoneowl will want it, then I can go Marksman.

2 Likes

Done

2 Likes

SL>TL please

1 Like

Updated the ORBAT accordingly.

dagger command please

1 Like

Team 1 FTL please

2 Likes

@Karl @Henrik updated the ORBAT accordingly.

2 Likes

Updated the OPORD details

1 Like

I’d like Team Leader Bravo please (2-FTL).

2 Likes

Please put me in for either Marksman or Driver, thanks.

2 Likes

Reserved the roles for @Koffer and @Longbeard.

Also reserved Dagger driver for @Garf since he asked me via PM.

2 Likes

I’d like assist autorifleman please.

4 Likes

I’m going as reservist, don’t know at what time exactly I’ll be able to join in

3 Likes

Updated the ORBAT for @Jerry and @Justarico

1 Like

I want to take the Autorifleman spot, please.

4 Likes

Reserved AR for @Flo

1 Like

LAT Rifleman please.

2 Likes

Reserved the role for @Teddy

1 Like

Red LAT Rifleman. 1-2-6

2 Likes