Joint Op: Brass Knuckles

Leave mission feedback, videos or fun stories below in the thread.

Map: North Takistan
Time: 09:00
Weather: Bright open sky
Host: @Sindh
DLC Required: None

Joint Op Information

Mod installation instructions

  1. Download this file: Operation Brass Knuckles.html
  2. Follow the steps as shown here:

Server Details

  • Game Server IP: 82.69.97.243
  • Server Password: BlueBerry
  • Teamspeak Server : 561c.teamspeak.host
  • Teamspeak password : BlueBerry

The game server will run a test mission for a week before the op starts. Players can log onto the server with these credentials to test their mod setup.

Medical System

Reasonably similar to CNTO, however, fractures may occur in rare cases. Medics carry consumable PAKs for severe injuries such as fractures.

Stamina System

ACE’s advanced stamina system is active during the op. This means one must constantly lower their primary weapon outside of combat to retain stamina. Any loadout heavier than 35kg is severely penalised.

Respawns / Reinserts

After death, you will enter spectator mode for 5-8 minutes. Afterwards, you will automatically respawn at the base, where helicopter pilots continuously reinsert players. An emergency teleporter flag is present in case of bugs or pilots being completely unavailable.

Arsenal Box

An arsenal box is present to allow for minor cosmetic changes and for JIP players to obtain specific gear to fill out disconnected player roles.

  • Do not grab gear you don’t need. With the advanced stamina system present, any loadout above 35kg will slow down the entire squad!

  • Do not change your intended role. E.g. if you spawn as Rifleman LAT don’t swap your gear to play as Automatic Rifleman or Marksman. The weapons in the Arsenal box are available for Join in Progress (JIP) Players to swap their loadouts as needed in the platoon.

  • Do not slow down the platoon. We want to be able to move out into the AO quickly after the briefing and planning have concluded. Don’t make everybody wait because you want to have a milsim Barbie fashion show.

OPORD

I Situation

The civil war in Takistan is entering its second year. The separatist North backed by Russia is no longer making progress in the conflict and the situation is slowly getting entrenched around a few hotspots.

It is within this context that ION has been asked to intervene and try to give the war a shake up and potentially avoid a decade of low intensity conflict.
Mandated by the government of Southern Takistan we’ll be conducting an amphibious assault to seize and hold the regional capital of Kushkak. The City is a center of industry for the many copper and iron mines of the province as well as a platform for import and export of civilian and military goods.

Friendly Forces

ORBAT Document

  • Platoon Lead: 3 Slots (PL/PSGT/PL Medic)

  • Alpha Squad: 10 Slots (SL/Medic/2xTL/ Autorifleman/Assist Autorifleman/2X LAT Rifleman/Ammo Bearer/Marksman)

  • Bravo Squad: 10 Slots (SL/Medic/2xTL/ Autorifleman/Assist Autorifleman/2X LAT Rifleman/Ammo Bearer/Marksman)

  • Charlie Squad: 10 Slots (SL/Medic/2xTL/ Autorifleman/Assist Autorifleman/2X LAT Rifleman/Ammo Bearer/Marksman)

  • Delta Squad: 10 Slots (SL/Medic/2xTL/ Autorifleman/Assist Autorifleman/2X LAT Rifleman/Ammo Bearer/Marksman)

  • Arrow 1: 3 Crewman in LAV-25

  • Arrow 2: 3 Crewman in LAV-25

  • Sunbird 1: 2 Pilot/Co-pilot CH49 - Merlin / MH-6M Little Bird

  • Sunbird 2: 2 Pilot/Co-pilot CH49 - Merlin / MH-6M Little Bird

Light infantry equipment for Alpha, Bravo, Charlie, Delta (HK416/HK416+M203/M249/MK11/M136 AT4)

If there are enough left-over players, an Echo squad will be formed.

Enemy Forces

  • The Northern Takistani army is a capable fighting force. Hardened by a year of combat in a modern environment. Their equipment is uniformed and mostly comprises late Soviet and Russian equipment. Some leftovers of western equipment from the cold war can be found in small quantities and specialist equipment.

  • The amount of heavy armour support is limited but rear units and garrisons have BTRs/BMP-1s/ unmodernized BMP-2s as well as a wide array of soft skin vehicles.

  • Support elements can range from mortars/Kornet-M ATGM systems/D-30A howitzer/Heavy machine gun emplacements/SPG-9 Recoilless Rifles.
    The AO is home to a small detachment of Soviet Aircraft Rotary and Fixed Wings but AA coverage from the ship should keep it grounded.

Civilians

  • no intel

II Mission

The mission will be carried out in 3 phases.

Phase 1

  • Amphibious landing north of the coastal town of Mantiq. We’ll establish a foothold on the coast and seize key locations in Mantiq:
    – the harbor
    – the helicopter base
    – destroy AA assets shielding the Takistani Coastline

Phase 2

  • The push inland. We’ll be pushing towards Kushkak by following the Aynak River from west to east. We’ll be conducting successive assaults on outposts and roadblocks along the river to open the way.
  • ISTAR also reports intermittent radio signal spikes matching the signature of an S-400 92N2 radar the destruction of which is paramount to control the air and disable AA coverage of the AO.
  • The notable presence of an old soviet minefield is also to be accounted for during movement through the river valley.

Phase 3

  • The assault on Kushkak. The objective is to seize control of 4 key locations in order to isolate the city from the road network and prevent reinforcements.
    – The Raqol Airstrip to the north of Kushkak
    – The warehouses on the Outskirts of the City
    – The Industrial Area West of the City
    – The Hospital
  • Once these locations are under control we’ll then pacify the three main streets of the city.
  • Mission will be considered successful once we reach the operational limit.

III Execution

Commander’s Intent

The strategic plan is designed around the platoon moving as a single fighting force, briefly detaching elements as blocking force or to small enemy strongpoints. Moving across the valley is ultimately dictated by the leading element on the ground but the leader should strive to rotate the elements at the front depending on strength and previous engagement to make sure to consistently have a strong fighting force at the tip of the spear. Most objectives do not require outright destruction as any captured equipment will be transferred to the independent government of the South.

Movement Plan

  • At the discretion of Platoon Lead.

Field Support

  • The AFS Takmyr will provide Anti-air coverage for the 1st phase and a good portion of the 2nd phase. By then we expect enemy air assets to be suppressed or destroyed.
  • The ship will also provide an initial bombardment of the landing area to ease first contact. Past that point, the ship will keep its limited combat capabilities for self defense.

IV Administration / Logistics

Radio Structure

  • Every element will be equipped with a 343 SR radio (300m max range) for internal communication.

  • The main Radio net across the platoon will be the channel 01 on the 152 LR Radio (5000m Max Range).

  • A separate net on channel 02 on the 152 LR is reserved for vehicle communication between PSGT/Arrows/Sunbird.

  • If the need arise channel 03 on the 152 LR is reserved for the air

  • An emergency channel with high Command (ZEUS) is setup on channel 04 on the 152 LR [Mostly for technical stuff/bugs/crash and so on]

Chain of Command

  • Platoon chain of command : PL → PSGT → Alpha SL → Bravo SL → Etc
    Squad CoC : SL → TL Red → TL Blue

  • The platoon Lead is in charge of the entire movement and overall planning. Command of the vehicle elements and Air control is delegated to PSGT.

  • The vehicle element is commanded by Arrow 1 Commander but vehicles can operate independently if required by PL.

Resupply & Reinsertion

  • Squad and medical boxes will be provided and can be transported by helicopters for resupply in the field.

  • After death, you will enter spectator mode for 5-8 minutes. Afterwards, you will automatically respawn at the base, where helicopter pilots continuously reinsert players. An emergency teleporter flag is present in case of bugs or pilots being completely unavailable.

3 Likes

I’d like to sign up for Arrow one commander, please and thank you.

3 Likes

Dibs on Delta Medic, if noone else gets to it.
Yes I’m not stressed enough in my life :rofl:

2 Likes

I’ll dibs some role, but I’ll decide later once we get more peeps signed up.

1 Like

I’d like to sign up for Arrow 1 gunner/crewman

3 Likes

Are we not to form a full cnto squad if we are enough??

2 Likes

After a short discussion with @Sindh, we decided to remove CNTO slotting for Arrow 2.

For now, please reserve your slots only for Delta Squad and Arrow 1. If somebody is really keen on playing Co-Pilot, they can join me in Sunbird 2 .

2 Likes

hateboarder machinegun

3 Likes

Mastick AAR or Marksman depending on avaibility

2 Likes

Both are still available according to the ORBAT. Please pick one and I’ll reserve it.

2 Likes

then marksman

3 Likes

Due to limitation of our previous Teamspeak server. We had to setup a new one.

Teamspeak Server: 561c.teamspeak.host
Teamspeak password: BlueBerry

Also, a training ground is up and running and will be all week. You can connect at your convenience to make sure you don’t have any trouble joining.
If you have any issues or error messages you can contact me here or through DMs in Discord and I’ll try to sort you out ASAP.

I would advise people to join the server through in game server browser and not through the launcher. It is generally a more stable way of joining.

4 Likes

@Sindh if we do not have a complete squad, are we to reinforce other squads or switch to a full vic detachement??

2 Likes

There’s two options. You either go with mech infantry or a smaller AT team of 4/5 people. I’ll make the necessary changes on the day of the op. Ultimately its easier if I know how many people exactly will show up.

4 Likes

Will we recheck the roles at that moment?

2 Likes

Given the fluid nature of attendance I cannot guarantee a recheck of the roles. I will likely modify the Orbat and the mission file on Friday.
At the moment the only certainty is that you’ll be in Delta. I’ll make sure to give you a notice as soon as I’m certain how it’s going play out.

3 Likes

Still on maybe (75% yes), would be down to take Delta lead if nobody else with confirmed attendance wants it.

4 Likes

Thank you for stepping up to SL! :kissing_heart:

I’ve updated the ORBAT accordingly.

3 Likes

Sorry been a bit sick the last week. So Teddy AAR.

5 Likes

Heyo @Teddy, glad to hear you’re feeling better! I’ve reserved the AAR for you.

3 Likes