[spoiler=OPORD]
Map: Zargabad+
Time: 1100
Weather: Clear
Host: [user avatar=“https://assets-cloud.enjin.com/users/2509934/avatar/small.1584375752.gif” name=“Baegel”]2509934[/user]
OPORD
I Situation:
Zargabad has seen the worst of the war that has now engulfed the region around Fallujah. The smaller town of Zargabad has, however, been known as a safe haven to the insurgent ring leaders for some time now. The local, allied forces are either too corrupt or unable to do anything about them. If we want to stop this war, we need to arrest or kill all of them.
Friendly Forces:
[indent][list][] [color=#2360dd]US Army
[] PLT, Alpha, Bravo, Charlie, MMG, MAT, ENG, NB, Dagger, Mortars, Falcon are available[/color][/list][/indent]
Neutral Forces
[indent][list][][color=#3a7613] Takistani National Army
[] Do not expect any help from the TNA. While overall supportive of us, the local forces in Zargabad are entirely indifferent towards us. They will only defend themselves.[/color][/list][/indent]
[indent][list][][color=#3a7613] Takistani Police
[] Corrupt and unhelpful, the TKP will most likely become hostile should you attempt to detain their chief.[/color][/list][/indent]
[indent][list][][color=#3a7613] Mosque Security
[] These stoic guardians of the Grand Mosque within Zargabad only exist to protect their Imam. They will kill any infidel attempting to enter their mosque.[/color][/list][/indent]
Assets:
[indent][list][] 2x Bradley M2A3s
[] 1x AH-64D
[] 1x Hunter w/ .50
[] 2x MRAP w/ .50
[] 1x MRAP
[] 2x Humvee w/.50
[] 2x Humvee
[] 1x F/A 18 Super Hornet
[/list][/indent]
Enemy Forces:
[indent][list]
[] Takistani insurgents
[] The Takistani insurgents are equipped with rusting soviet gear. Their pride and joy T-34 was blown up by our sister platoon a week ago, but they should not be underestimated.
[/list][/indent]
Civilians:
[indent][list]
[] Many
[] It is lawful in Takistan to openly carry an automatic firearm. You are not to shoot anyone until they open fire on you first, even if you believe them to have hostile intent.
[/list][/indent]
II Mission:
Capture or kill all six ring leaders:
III Execution:
Commander’s intent
[indent][list]
[] PLT is to draft a plan to enter the city and go block to block to arrest the ring leaders.
[] once a ring leader is captured, it is up to PLT whether to keep the HVT in one of their vehicles, call a Helo extract for the target or bring them to the TNA military base in the North.
[] Should an HVT die, their body needs to be recovered and similarly stowed as if they were captured (body bags are provided as part of resupply).
[] Do not shoot civilians. Too much collateral and the TNA may turn hostile towards us.
[/list][/indent]
Movement Plan
[indent][list]
[*] Movement up to PLT.
[/list][/indent]
Fire Support
[indent][list]
[] NB, DGR or FLC if chosen.
[] If no fire support element is chosen, 1x Blackhawk with Miniguns will escort your convoy.
[*] PLT/JTAC can call in 3x A10 gun runs, callsign “Warlock” [/list][/indent]
IV Administration / Logistics:
Resupplying
[indent][list]
[*] Resupply is available next to vehicles.[/list][/indent]
Reinforcements:
[indent][list]
[] Reinsertions will be on the hour every hour and be adhered to strictly, no deviation is allowed.
[] Reinsertions are the same for all, including vehicles teams.
[] Platoon Commander has a one time reinsertion wild card at his disposal, call this in through HQ.
[] At predesignated times, reinforcements will be sent out of the base in the smallest transport vehicle which can hold reinforcements.
[] At predesignated times, an air transport will be sent out to pick up reinforcements from the base.
[] At predesignated times, an armed escort vehicle will be sent out to escort reinforcements from the base.
[*] Upon insertion to the AO, reinforcements should stick together until regrouping with the main force in the AO.[/list][/indent]
V Targets:
The Commander:
Responsible for the assault on Fallujah, the commander of the insurgents will be somewhere well-fortified.
The Hired Gun:
The PMC aide has joined the insurgents as an advisor in return for large sums of money. He will most likely be closeby to the commander.
The Doc:
Initially part of a UN relief team, the doctor has been radicalised over time. He is indispensable in keeping the insurgents fighting. A likely location is the hospital, but he may be in an entirely different location where he may have set up shop.
The Bomber:
The head teacher of the insurgent IED “school”, the Explosives Expert is even accused of teaching young children how to make bombs. He will likely be in some hidden workshop surrounded by explosives.
The Chief:
The Police Chief had radicalised many of his officers towards the insurgent cause, donating weapons and men that had decent training in using them. He is known to be in the police station.
The Preacher:
The Zargabadi Imam is instrumental in radicalising the locals. He needs to be brought in, alive if at all possible. He preaches from the Grand Mosque.
Jamal:
High command has made another individual an HVT, known as Jamal. Not much is known about him, but he seems to favour a blue bandana.
Area of Operations:
[/spoiler]
This mission will benefit quite a bit from a tactical plan. All elements are available and with our player numbers averaging ~20-25 a good tactical plan will take that into consideration in choosing assets.
Another consideration is plan of movement and specifically what targets to hit first. Some target positions are known, others are not.
There are plenty of neutral factions that could be antagonised if we piss them off, so locations like the mosque and police station could be left until other targets have been accounted for.