The time of the tense peace seems to be coming to an end in the African wilds. Rumours of a hostile neighbouring state training and arming the militias whose purpose is to destabilize the nation have been proven true by the sudden raid on the village on Kahaki. Origin of the attack seems to be the the town of Pala, just across the border.
Kahaki is ideally situated to be used as a staging ground for further attacks on the city of Shwasana and villages of Chihiti and Bimbi. It must not be allowed to remain in the hands of the enemy. After Kahaki is firmly back in our hands, a cross border raid of our own must be swiftly performed to eliminate the militia presence at Pala.
Our forces at the newly built FOB Kaya are in position to break the enemies offensive even before it truly begins.
However, while the militias may not prove to be a superior opponent, the same can not be said about their masters.
The faction was nice, the scenery was also well done imho.
AI difficulty was a bit too high (insta headshots, gave me Koffer’s video flashbacks: https://www.youtube.com/watch?v=JhZG91oFMXQ) but after the live tweaking by @Arba it was a bit better, though still happened.
Rapid reinserts saved the frustration from growing too much.
Info could have been better given to players about hostile capabilities and there could have been better info transfer / cooperation between teams. This would have saved us in some cases, but only so much you can do against insta headshots.
I think the main issue is our AI settings and our medical settings. This needs further review/investigation.
For the medical system there are definitely things we can do, but please leave dedicated feedback for that in the medical brainstorming thread. Ideally I find time for some figuring out modding these days to see if I can mitigate my main gripe with the system as is, because that’s not fixable with ingame ACE settings.
I was very frustrated this mission. Outside of the instakill headshots and (in hindsight) unlucky squad movement, the classic AI-shooting-through-foliage really got to me. I remember one scenario vividly, where the enemy was behind a large palm leaf and shooting at me and I spent many seconds trying to find them.
After changing my mindset and thinking that we’re not really a superior force, the last half was really enjoyable. Thanks Arba for tweaking the settings and allowing the rapid reinserts.
For part two of the mission (to be played in May) I will make sure to find some spare helmets and the battlezones will be mostly devoid of foliage (urban centers and cleared FOB zones).
Thanks everyone for joining, once again.
I understand the start was very rough. I have to admit I was a bit disappointed by the lower then expected turnout so I was reluctant to help out the PLT in the start in any way. That was completely wrong thinking by me since I was just running the risk of antagonising @Mattdogs who was leading, and any other players who got killed in unfair ways.
So I do want to apologise for that.
In the second part of the mission I reduced the enemy skill level which also reduced the number of instant headshots and was taking more care about enemy placement and movement compared to the strength of the PLT.