1.46 just went live. Hope we can still play tonight…
Noteable changes:
Data:
Consider using the Steam client option to verify the integrity of the local game cache to avoid corrupted data after downloading this update.
Fixed: Rabbit infestation on both islands
Fixed: Missing UGL recoil
Fixed: ATRQ of Taru should no longer be easily destroyed while Sling Loading
Fixed: The "grabCarry" action causing players to get stuck in the animation
Fixed: Stance indicator arrows in prone and crouch stances
Fixed: Player can now vault (step over) while standing with binoculars
Fixed: Static weapon AI sensing put on par with normal soldiers
Fixed: Switching between erect / kneel stance no longer stops character movement
Added: New audio samples for Explosive charge and Claymore
Added: New audio samples for grenade and launcher explosions and impacts on surface
Added: Short / tail and distant variants of vehicle weapons
Added: New samples for M134 minigun 7.62mm (Pawnee)
Added: Unarmed crouched sprint
Added: Unarmed erected sprint
Added: It’s now possible to disable "XXX is now Zeus" notifications by calling: <curatorModule> setVariable showNotification", false]
Engine:
Fixed: Multiplayer ocean waves synchronization
Fixed: TrackIR axis manipulation in gunner positions
Fixed: Inventory - Uniforms of other factions disappeared after removing your own uniform and attempting to equip them
Fixed: Crash related to weapon shot sounds evaluation
Fixed: Server issue when using a larger list of BIKEY signature files
Fixed: CTD when changing status from online to offline (SteamLayer)
Fixed: Corrupted sounds with certain USB headsets (Login)
Added: BattlEye full protection enabled - the game is protected during its entire lifetime, not only when connected to a BE-protected server
Improved: Supersonic crack and subsonic sounds
Improved: AI vehicles will react faster to hits with 0 damage