Yesss. I don’t know if artificial, but I very much like the vivid colors.
Merged Arma 3 Tanoa Reveal Trailer thread with existing Arma III : Screenshot In game from the new map. Renamed thread to Arma 3: Tanoa Island. Thread moved to Gaming Discussions.
"I love all the mods that your game are built on" CRIIIIIIINGE
Devs talking about Tanoe Island.
[youtube]JLLdrpbvQpA[/youtube]
Looks like they got burned by recreating a real life location so Tanoa is "geotypical Fiji". Which is fine I guess, we have lots of maps that are not exact recreation rather than "geotypical" locations.
Also, new (hopefully enterable) buildings and a 3D editor. I’m not sure what they mean by this 3D editor though.
Ryujin [quote]Also, new (hopefully enterable) buildings and a 3D editor. I’m not sure what they mean by this 3D editor though.[/quote]
New video looks really cool I think the 3D editor will be a released version of the 3D editor you could gain access by using BIEDI files in your mission files. Hopefully also an improved one very useful for creating missions in the editor just the way you want them.
Yes with the BIEDI files you are probably not far from the truth.There is already a potato version of the 3D editor embedded in the actual A3. Google is your friend if you really want to invest time into those solutions.
A3 hidden 3D Editor capacity
But beginning of 2015 a new version had been announced.
A full featured 3D editor for mission making is a long awaited feature which already exists in Arma 2 OA and the VBS branch. Like Zeus, but with save and export capacity to mission files. Totally hyped about this !
Possible leak from BI offices:
Hyped yet?
Wait a second…
…wait a fucking second…look at it a bit closer…
There…there it is…
Yes, yes…
Well, that’s all the proof I need.
CNTO Harvest Red part 3 Confirmed.
Exept if that’s greyboxing state, I don’t see any cockpit.
Plus the helicopter blades got that circle around and are slightly twisted, with seems really UAVish to me.
TANOA Tanoa | Arma 3 | Official Website
Post anything Tanoa related. I haven’t heard much considering it’s imminent release.
I’m looking forward to this thing… it’s like an osprey but bigger…
It better be in APEX, if it’s cut i’ll cry.
We’ve seen the jeep but not this thing yet, some sort of recon vehicle. Here’s hoping you can drive-by shoot out of it and it’s really agile.
Pre-emptively I made a jungle camo variant to go with the CNTO flecktarn camo set.
I might need to make a sparse version too, encorparting elements of Tanoa’s red soil.
That’s the dazzle camo that the british guys wear on Altis in jungle colours. So i’m guessing we play as british :3
It’s not released and probably won’t be for a few weeks. I seriously doubt they would push it directly to stable, it’s very likely to go onto dev branch first.
"More Apex Intel this week"
(Didn’t we have another Apex thread already? … Like … several of them?)
Naah, just this one and the one with a Poll
And there we go, told ya. On dev branch:
along with some nice alterations:
as well as the usual weird and questionable
and the mandatory
Just btw - expect it to take another about 4-6 weeks to make it through RC branch to stable, it’s almost certainly not going to be "next week" or such.
Ok - some important info regarding APEX - which content will be shareable, and which not:
[spoiler=Logistics of content][quote name=“BI”]With parts of Apex coming your way on Dev-Branch, we should explain how Content Licensing will work with regards to our established DLC strategy. Let’s get the easy parts out of the way first: all vehicles, weapons and character gear will work as it did in previous DLC. You will be able to try them freely in VR Arsenal / Garage. When you encounter and use them outside of that mode as non-owner, you will meet various limitations and messages. Various decorative props, as well as all new features and technologies are free to every Arma 3 player out there! This is made possible thanks to the continued awesome support of the full player-base.
The difference is the Tanoa terrain itself. Here you really need to own Apex to gain access, whether in the editor or multiplayer or any other avenue. Not only that, but the Tanoa-specific data, such as environmental objects and structures, is only downloaded to Apex owners. This is a necessary departure from the previous approach where everyone shared the exact same data-set. Practically what this means is that you should carefully consider including such assets in your custom content, because non-owners may struggle to play it. The motivations for doing this are the sheer size and scale of Tanoa, and the investment behind it. We did not find a reasonable way of implementing a try-before-you-buy approach here. In addition, the extra ~6 GB of data was too large for us to force onto every Arma 3 player’s installation. We think that once you explore Tanoa, you’ll clearly see the years of effort our team has put into it, are worth it![/quote][/spoiler]
This kinda complicates stuff :(. As much as I love new content I’m not so happy Vanilla wont be very compatible with Apex
It also will mean mission makers will need to be careful not to use DLC items in missions, otherwise some players may not be able to play those missions.
[justify]There is the option of including Apex as a prerequisite to join the community. But this would split our user base and we should definitely avoid that. Really a bummer to hear that Tanoa won’t be coming to the general Arma 3 user base. This will mean that the map won’t be played at official events, but only during mini-ops organised outside of the official event schedule.[/justify]
Finally a map with proper jungle. Gotta restart my apocalypse now mission