[quote user_id=“12211388” avatar=“https://assets-cloud.enjin.com/users/12211388/avatar/medium.1649779431.png” name=“Bull”]Their radio setup is not identical to ours. There’s one 343 net for each squad. Intra-fireteam communications are done via direct speech. Around 3:07 you can hear a message from Bricks (Command) on the Platoon 152 net, and then Dslyecxi updates the entire Charlie squad with a single message over the Squad 343 and thus FTLs don’t have to repeat the same thing.
Squad 343 net is used for SL and FTLs to coordinate and for the FT members to hear the coordination and communication first-hand. FT members operate within hearing range, which ACRE1/2 allows to be as far as ~100-150 meters but that’s really just stretching it, FTL and his members are rarely spread apart for more than 50 meters. There’s really no reason for FT members to use the radios except in extreme cases like fire-team wipe or FTL afk.[/quote]
[justify]Just checked the video again as well as another video by Taconic and you are absolutely right, they’ve changed their radio system from seperate channels in FTs to one channel per squad. I’ve never noticed that. :oops:
Having all squad members in the same channel (no matter what mod we use) will mean that we will have to do more radio communication trainings. Most likely we’ll also need more precisely defined radio SOPs. Currently the access to squad channel is limited and thus the chance for inexperienced members messing up traffic for everyone is limited as well. If everyone has full access to the squad level channel we’ll need some kind of rules we can teach, e.g. you shouldn’t use the squad radio as long as your FT and AAR are still alive, let them handle radio comms. Otherwhise we’ll hear in stressful situations all kinds of overlapping bad transmissions àla "uuuhm, I think there might be a vehicle… I hear engines… uuuhm left I think… I mean West. Vehicle West!" Even with the increased direct speech of ACRE2 all orders and most contact reports will still be given via the radio (watch fire fight till ca. 21min mark). If we’re considering a switch in channel systems, independent from the mod used, we’ll also have to write the procedures and training SOPs for said system. Switching from multi channel to single squad channel without proper training most likely will result in a lot of unecessary radio clutter.
I see the benefits of the change, but before we implement it we all need to focus on identifying possible problems first, so we can find solutions and SOPs proactively and not run into nasty suprises during the battlefield.
For example: what will the radio procedure be if an AR gets heavily insured but is still conscious? Is he allowed to directly access the squad channel and ask for a medic or should he use directional speech to inform an AAR or FTL who then in turn calls for the medic on the radio? If he is allowed to access the squad channel what is he supposed to say, meaning what info does he have to remember to include? Should he just say his name or does he have to say "A1, NAME needs a medic asap". What if that AR is a Recruit completely unfamiliar with Arma comms, thus forcing SL, Medic or FTL to ask for more information, thus prolonging a radio transmission that could be done in one message? The training staff will have to establish radio comm rules for these kind of situations and hold a couple of radio trainings to make sure the community as a whole is used to / will be able to work with a one channel system.
Until now we never had to really think about such issues because of the limited nature of our squad channel access. The more people have access to the squad level radio the more radio discipline and proper transmissions grow in importance as bad transmissions spam a greater number of people.[/justify]
[justify]I still maintain that in TFAR one can switch to yelling in order to be well heard, especially in non-combat / banter situations. All it takes is remembering to switch back immediately, not ten minutes later because by then most people will forget. However, a lot of people do prefer the "easier" method of just using the radio instead of having to remember to switch back from yelling, which is understandable as it is the path of less resistance. And no worries Ozzie, I’m not bashing you or Zero. I’ve seen many people using the radios for banter everynow and then, including myself. :-d
Aside from the squad channel discussion (which is kinda independent from TFAR vs ACRE2) we should have a large community ACRE2 test soon to stress test the mod under operation conditions: 3+ hours gameplay, 25+ people playing etc. A Friday would probably be best for that, as long as it is announced a week in advance. We could offer a download of ACRE2 on the google drive or provide a short manual on how to install it with PWS / how to disable the TFAR TS3 plugin. As far as I know this manual does already exist from the previous testings.[/justify]