Apparently not many people are aware of the various combinations of infantry movement properties, so let me summarize things a bit. The following assumes two of the 3 basic stances - crouching and standing. Being prone is irrelevant (there’s only one movement speed + sprint) and any of the sub-stances aren’t used during movement, only when stationary.
There are 3 independent properties:
- weapons up/down - meaning jogging with weapons being held up (below jaw) or near the waist (down)
- combat pace - moving while aiming down iron sights
- stance - standing/crouching
These together form 8 possible combinations - yes, you can be in combat pace with weapons down.
Some facts about speeds in these combinations:
[table]
[tr]
[th]Weap[/th]
[th]Pace[/th]
[th]Stance[/th]
[th]Speed[/th]
[/tr]
[tr]
[td]up[/td]
[td]normal[/td]
[td]standing[/td]
[td]14 km/h[/td]
[/tr]
[tr]
[td]down[/td]
[td]normal[/td]
[td]standing[/td]
[td]13.5 km/h[/td]
[/tr]
[tr]
[td]up[/td]
[td]combat[/td]
[td]standing[/td]
[td]11 km/h[/td]
[/tr]
[tr]
[td]down[/td]
[td]combat[/td]
[td]standing[/td]
[td]11.2 km/h[/td]
[/tr]
[tr]
[td]up[/td]
[td]normal[/td]
[td]crouching[/td]
[td]10.8 km/h[/td]
[/tr]
[tr]
[td]down[/td]
[td]normal[/td]
[td]crouching[/td]
[td]11.5 km/h[/td]
[/tr]
[tr]
[td]up[/td]
[td]combat[/td]
[td]crouching[/td]
[td]8 km/h[/td]
[/tr]
[tr]
[td]down[/td]
[td]combat[/td]
[td]crouching[/td]
[td]9 km/h[/td]
[/tr]
[/table]
The speeds were taken from the Virtual Arsenal, fractions were estimated by the visual bars, but they’re not so important as the relative conclusions we can take:
- when standing, you move a tiny bit slower with weapons down compared to weapons up
- when crouching, you move significantly faster with weapons down compared to weapons up
- watch your combat pace state, leading an element with weapon down while in combat pace will make others stop every so often and will make the element slower by more than 2 km/h
Sprint is affected only by stance - 17 km/h in crouch, >18 km/h when standing. Note however that there’s a mid-state when having weapons down and combat pace on - you won’t start sprinting immediately, only after going through a 14 km/h state (crouch) or 9 km/h state (stand). Yes - you slow down for a second when holding the sprint button and heaving weapons down + combat pace + standing stance.
You might draw the conclusion that weapons down while standing up is a useless state as you move slightly slower, but that’s until we move to fatigue consumption:
[table]
[tr]
[th]Weap[/th]
[th]Pace[/th]
[th]Stance[/th]
[th]Fatigue[/th]
[/tr]
[tr]
[td]up[/td]
[td]normal[/td]
[td]standing[/td]
[td]48%[/td]
[/tr]
[tr]
[td]down[/td]
[td]normal[/td]
[td]standing[/td]
[td]31%[/td]
[/tr]
[tr]
[td]up[/td]
[td]normal[/td]
[td]crouching[/td]
[td]57%[/td]
[/tr]
[tr]
[td]down[/td]
[td]normal[/td]
[td]crouching[/td]
[td]38%[/td]
[/tr]
[/table]
(on 160m standing / 112m crouching of perfectly flat ground, with weight bar being at cca. 60%, ie. regular loadout)
Some conclusions from that:
- when traveling across reasonably safe terrain, jog with weapons down to conserve stamina
- when moving low (crouching) in defilade/concealment with no immediate intent to engage, move with weapons down - you’re a lot faster and can travel significantly further
- sprint only where appropriate as it drains stamina a LOT faster than simply moving with weapons down
- stamina is directly related to turning and aiming, so conserving it even during a firefight is very important
Jogging with weapons down should not be confused with the ACE3 "safe jogging" (main weapon on the back) - raising the weapon is a relatively fast action (and can be performed by a left mouse click) while taking it from the back isn’t.
[rule]
Some "features" / glitches you should know about:
- Firing a weapon puts you into combat pace for 3 seconds, this can be disabled by unbinding the primary mouse button under Controls -> Infantry Movement. This is useful if you want to sprint / move right after firing a weapon (see also the sprint-from-combat-pace bug above).
- Combat pace is automatically activated for ~2 seconds when raising weapon - this AFAIK cannot be disabled.
- Combat pace is also activated by using the iron sights (right mouse) - this makes sense when the weapon is up, but is dangerously misleading when it’s down - the character moves in the "weapons down, combat pace" mode, but the combat pace button doesn’t cancel it, you need to press right mouse to turn off the "iron sights mode". Note that this is only relevant if you have iron sights on "toggle" (default).
How to spot when your character is in combat pace with weapons down (this is much easier from 3rd person, so please let others know):
- standing - the character jogs with weapon around waist, holding it with only right arm, left arm moves around // with combat pace disabled, the character holds the weapon at waist level with both hands while jogging
- crouching - the character moves exactly like "weapon up, combat pace off", but holds the weapon with stock(butt) below the neck whereas the normal "weapon up, combat pace off" positions the stock more to the right, in front of the shoulder – the giveaway is when the character stops - if it was moving normally, but stops into "weapon down" position, the combat pace is enabled