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Unique, original concept. Not like other gir— missions!
Hi, I’ll try to give an objective feedback.
- Every good mission is crying out for well prepared PLT. Unfortunately nobody really was prepared to lead tonight (I definitely wasn’t prepared or rested enough). This Mexican stand-off during plt selection ends with ad hoc planning. I missed few clues and hints because of this. Not sure honestly how to motivate people to take a role.
- From OPORD I got the impression that landing on the island with boat of the enemy will keep element of surprise on our side, however I was wrong.
- Seb, try to make more realistically set force ratios at the objective. Unit of 15 doesn’t raid compounds with 30. Sure, if we can take them piecemeal it’s fine but I can’t see that was the case tonight.
- We need to move away of medical simulation because we got stuck in a bad place. Players simply need to ignore casualties temporarily and deal with the enemy first. Just call on radio for medic and continue to fight. At one point Plt was down and 5 soldiers were busy with revive. Platoon shouldn’t be paralysed because of few casualties.
- I had severe lag on the island.
Oh yeah I forgot. Fill out Alpha rule is not helping. Players who are left out need to play in small groups having one pretty much unbalanced platoon. I feel bad for MMG tonight, if I was prepared better I’d rather try to fill Bravo…
Just a quick note that MMG Lead did not have any vector scope, a NV Vector would have been useful.
My bad, MMG lead’s binocs was not checked by me, only did some spot checks of some units.
Fun Mission!
I had way more action than I was expecting being with PLT, which is a good thing to some extent. On the other hand I do agree with Highway in filling up more evenly infantry squads, as it would have been easier to split up at the final island.
Also, when PLT Command went down I did not understand the situation fully. Did ALPHA and MMG manage to coordinate or did coordination go down the flush? If so, do you think having a PLT 2IC would be a good idea anyway so that coordination can be kept at all times?
Henrik both plt and MMG lead went down so we had no long range to call out to alpha so there was no co-ordination. unfortunately enemies got in between what was left of mmg/platoon and combined with us taking fire from the top of the hill meant we were struggling to even move forward. I think maybe a plt sgt might have made it better altho im sure if they have a long range or not.
If people have feedback about the medical training evaluation system we have I’d like to hear it as well.
Personally, I think that if we hadn’t been doing the medical training, we would’ve wiped once for sure one the final island, and possibly as well on the first objective.
On the first objective somehow AI managed to get down the cliff and between Alpha and PLT+MMG. This caused Alpha medic (mattdogs) to get shot in the back, where we thought we were covered, and without my presence he would not have been able to wake up. As PLT and MMG were having a very hard time already holding the entrance (with AI coming down the hill as well) and a whole fireteam going down as we entered the first buildings in the compound, not having an Alpha medic could’ve led to a completely different result.
The destroyer assault went pretty well, with only some larger wounds at the start, but no casualties.
In the final base everything was a clusterfuck. I several times tried to remind people to keep track of what they’d cleared on map, but in the end all we had was 1 small area with a green cross and only 1 green dot. This made movement through the base and communications of what was clear and what wasn’t very complicated.
From a medical point of view, if Mattdogs hadn’t disconnected twice and therefore respawned with 2 full new backpacks of supplies, we definitely would have run out of blood. In total this op we used about 50L between the three of us I think (lose more than 1L and you cannot wake up). If we hadn’t had a 3rd medic (where normally you’d have probably been with 2), there definitely would’ve been too many wounded to treat, and possibly medics would’ve died as well (since for training we were sticking close to each other). Therefore I think the training actually had a very large impact on the running of this op, and I don’t know if this is desirable.
All that said, I thought it was a very well made op and I had a lot of fun.
Our marking:
