Please leave feed back, stories or videos about the event here.
Good run through of the basics of MOUT movement and reaction to contacts. I feel like a few things were cluttered near the end, but during a live-fire, sink or swim…its to be expected. Like most things, started off rough, but by the time we were done with the basics and moving on everyone was moving smooth as silk through the exercise.
There was a bit of chatter in excess near the end that cluttered up things and lent itself to concentration breaking. I think someone already mentioned it, but there are rules for buddy-volumes for those reasons. Price did a good job during the live-fire practice, and it can definitely be a hard task to coordinate that many people through Urban Terrain like that. The difficulty on that task goes back to keeping conversations down low…I don’t know if that gave him any harder a time, but I know I would have been frazzled hearing all those voices and having to navigate through something like that.
Big shout-out to Berenton for running it. A good MOUT foundation can be a cornerstone to branching out into every other type of engagements and missions, so its nice to see that being driven forward. Sorry if my input crossed over to ‘stepping on toes’ territory…I just love doing MOUT and its something I’ve ran over and over back in my other community (though I’ll say I definitely learned my basics here way back when Dachi first ran his MOUT training way back in the day…).
The people attending did well to it to. Lot of good adapting to the situation, respect, and great questions back to get the thoughts going and show they were paying attention and learning about the training.
Looking forward to more of these!
I did like the training a lot, very well made, very helpfull for future deployments. I think it was funny and the practical training was like good mission and maybe more ppl could try to attend the trainings as it really teached tactic of covering and movement for every mission when we will be in city or any close combat for all, from single unit to squad.
Who missed the training could be less tactically able to well respond and move in city fights and work well in FT.
General offtopic:
Just in arma sometimes is needed to flank in CQB in buddy team or even single. Bc AI or even player can aim just on one point and if is AI or player aiming at friendly player (he was shooting yet) it s time to flank. The flanking is very situational and situational awareness is required (shacktack dots) to not shot friendly unit.
If I play with few people, they ussualy tend to go front doors, where I feel it s very problematic (and I tend to not go with them) as the rooms are very small for 4 ppl and couse dangerous result when your buddy going in doors get shot by AI or player and to go on the same spot just means to get shot too. In these situations I very like to flank from backdoors (or side), which I have experience leads to friendly fire. (KOTH is not problematic bc there are the dots above player and you see them throught doors, houses… or even on gps) In here is very needed to shout friendly, flaking from right, friendly on right side (check quickly shacktack) to avoid friendly fire us ppl do not watch the shacktack dots in tense situations. Taking house from both sides when I know enemy is inside is always very effective against players and AI, if it is possible bc they are watching the other side (who they know about) and Im shooting them to back.
It s like suppress and flank some enemy possition, in my means to také house it s like také attention from one side and go from other side of building to shoot them to back.
Good thing before entering house front door is check windows from angles as it is very possible to see some enemies.
For newcomers it was a great training. I still expect this to be run against humans in the future. Sadly you can beat AI in CQB just using knives and spoons, no tactics required.
Thanks a lot for the training [user avatar=“https://assets-cloud.enjin.com/users/5892636/avatar/small.1586276729.jpeg” name=“Berenton”]5892636[/user] ! It was nice to have a proper run through the basics. And thanks to Obi, your interventions were constructive & to the point.
The live fire exercise at the end showed us how difficult & messy things can get when trying to coordinate so many people at once. Movement & response to threats still felt adequate though. We picked up good reflexes & automated processes to maintain security all around & move smoothly. That part is at least as important as communication to keep things going & prevent weaknesses in a formation.
I feel like MOUT is always gonna be a little weird in Arma anyway since character models & movements feel huge and clumsy for the size of the buildings in-game.
It’s like vaccines though isn’t it… relies on crowd immunity… those who didn’t attend the training are gonna end up dead or letting the squd down, getting someone else killed not going through the motions.
That is an insanely good metaphor…and a huge issue to me personally. It hasn’t happened to me yet, but I’m sure more than a few people have had to wait "The long wait" back at base because of someone else’s ignorance to proper tactical procedure…but what can you do? The will to learn has to be there. The ability to step back from the self and get better at the game because you know it affects other people and their enjoyment for the night too. If personal mistakes only got the person killed, then whatever…but its a team effort…and if you don’t endeavor to know the right methods then you are endangering everyone in that team…
So yeah, great metaphor. Something people need to think over.
i’m really thankful for this training program.the main reason i joined this training is because a few week ago i had obi in my FT and he was sharing all these information with me as covering, crossing and high/low stack which made me feel way more safer moving ahead (I did read a lot about them but never saw them in action). just imagine how smooth the procedure will be if a whole squad finished the training and applying it in actual game.
thanks a lot again [user avatar=“https://assets-cloud.enjin.com/users/5892636/avatar/small.1586276729.jpeg” name=“Berenton”]5892636[/user].