You start in a parachute for this mission and have no map markers or GPSes, plus only Fireteam leaders and Element leaders have a radio.
I’m telling you ahead of time you will very likely not make the LZ marked, and should pretend you have planned a backup in case of that event happening.
I recommend you have a plan ready and communicate it with everyone during briefing.
[spoiler=OPORD]Map: Suursari
Time: 03:45, moments before first light, 1964
Weather: Light fog
Host: [user avatar=“https://assets-cloud.enjin.com/users/7849506/avatar/small.1590497467.png” name=“Seb”]7849506[/user]
OPORD
I Situation:
Piss Poor Planning Promotes Piss Poor Performance.
The island of Suursari has previously had no military presence. A few days ago, the Soviets moved troops onto the island and have installed several SCUD launchers and a radar emplacement, as well as moving hundreds of men onto the island.
A hasty operation to demolish these emplacements before they are brought online fully has been put into motion, and Task Force Nivalis has been parachuted in to disable them, however the wind picked up unexpectedly and has scattered your forces all around the AO.
Fortunately the Russians have not had time to set up solid emplacements, but that is our only advantage
Nightbird are stationed on a nearby island and can move reinserts and be assigned targets once the ground force is coherent enough to call them in.
Your have been trained on how to Sabotage SCUD launchers and Soviet Rader emplacements - do this via the interaction menu once close enough.
Only FTLs and senior have 343s and so communication will be difficult. There is no GPS or Blue Force Tracking.
Friendly Forces:
[indent][list]
[*] US Marines - Task Force Nivalis
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Assets:
[indent][list]
[] 1x UH-1H Huey Rocket Gunship ( 4 + 8 )
[] ∞x UH-1H Huey Armed ( 4 + 8 )
[*] Rhib boats for reinsertion
[/list][/indent]
Enemy Forces:
[indent][list]
[*] Soviet Russia
[/list][/indent]
Civilians:
[indent][list]
[*] Civilian Presence in the 2 major towns - avoid.
[/list][/indent]
II Mission:
To destroy the important emplacements on Suursari
Expect patrols throughout the AO.
AO:
U-2 Photos of major objectives:
III Execution:
Commander’s intent
[indent][list]
[] Destroy Radar Station
[] Destroy SCUDs
[] Destroy landing sites
[] Destroy vehicle depo
[/list][/indent]
Movement Plan
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[] Up to units on the ground.
[] Consider attacking objectives without full strength
[/list][/indent]
Fire Support
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[*] None
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Optional Tasks
[indent][list]
[*] Clear out the other emplacements marked on the map not mentioned on commander’s intent. No demolition necessary here as you are trained in sabotage
[/list][/indent]
IV Administration / Logistics:
Resupplying
[indent][list]
[] Standard supply crates available at base
[] Fuel and Repair trucks for vehicles available at base. No ammo for helicopters. [/list][/indent]
Reinforcements:
[indent][list]
[] Reinsertions will be on the hour every hour and be adhered to strictly, no deviation is allowed. Reinsertions are the same for all, including vehicles teams.
[] Platoon Commander has a one time reinsertion wild card at his disposal call this in through HQ.
[] At predesignated times, reinforcements will be sent out to the base in smallest transport vehicle which can hold reinforcements
[] Upon insertion to the AO, reinforcements should stick together until regrouping with the main force in the AO[/list][/indent][/spoiler]