system
1
Hi everyone, I’m looking to get some feedback on the Skylords of Panthera, for those that attended! Glad people seemed to like it.
Current ideas:
- Add a new lose condition where all turrets are damaged as you’ve lost by that point anyway
- Stop it from kicking you out if you select a slot that you can’t move to.
- Make the subs face the correct direction on mission load
- Fix the hints about damage
- Add a new weapon type of some sort? Suggestions?
Any other ideas are welcome. No autocannons!
Shiny
2
I would like to see more ammo for the tanks. I’ve had it a few times that I ran out on one of the tanks making it unusable.
- tow (maybe op, although might be hard to hit at speed or at long / short range)
- spg (might not be substantially different if the main guns remain as tank guns)
- miniguns (maybe on the helicopter?)
The tanks could be a little weaker, to make make that fail state more achievable, and easier to force somebody to turn around.