First off, i’d like to say thanks to those that attended, and I’m extremly dissapointed that it didn’t work as advertised.
The attachTo command worked fine on the development server with Dachi and me. The war rigs’ accessories showed up.
I’m not sure what went wrong on the dedicated server. It was very frustrating when it wasn’t working properly.
The good news is that I’ve made compositions of all of my post-apocalyptic vehicles and squadrons so you can create your own mad max missions. I’m working out what went wrong. I’m wondering if someone can look at it with me so I prep it for dedicated server in future? Or at least tell me what went wrong and how to fix it.
My post processing injection filter was copied from ALIAS, and you’re free to use it for your sandy missions
[code]effect_screen = ppEffectCreate FilmGrain", 2000];
effect_screen ppEffectEnable true;
effect_screen ppEffectAdjust [0.1,0.1,0.5,0.1,0.1,true];
effect_screen ppEffectCommit 0;
"colorCorrections" ppEffectAdjust[ 0.87, 1, 0.01, [-0.27, 0.17, 0.33, -0.26],[0.76, -0.4, 0.86, 0.86],[-0.57, 0.81, -1.2, 0.88]];
"colorCorrections" ppEffectCommit 0;
"colorCorrections" ppEffectEnable true;
[/code]
You can find the original mission file and the compositions from a stable state here https://onedrive.live.com/?id=1D8C274E5DB6BA5C!989&cid=1D8C274E5DB6BA5C
unzip the file and put them in C:\Users[yourname]\Documents\Arma 3 - Other Profiles[your arma name]\compositions
Start up the editor, go to groups (compositions) its like a symbol of linked circles…
You can also play the mission i’ve made by yourself from the editor and see how the vehicles function properly.
The version on the dedicated server is broken. The version on the development server works, but is an older version.