As in AGM thread, I’m going to take the opportunity to hype everyone to new RHS Escalation update. It brings loads of new stuff. I don’t have time to look all of it right now, but I’m definitely going to compile my list of favourites. Just from glancing the changelog I can see it’s going to be very exciting.
[spoiler=Changelog]v0.3.5
- Fixed & improved heli hitpoints
- Added slingload ability to CH47 & UH60
- Removed radar from Bradley
- Fixed maxFordingDepth for M1, M2, M109 & M113
- Fixed m113 bottom textures
- Added resolution LODs to M113
- Improved M113 fire geometry
- Improved m113 gunner view
- Added new muzzle flash to M113A3
- Fixed M1 hitpoints (added track hitpoints, tweaked turret hitpoints)
- Added slingload ability to M1025
- Fixed ELCAN mipmaps
- Changed M249 magazine mass
- Replaced weapon modes with isSelected on at launchers
- Fixed stinger missile still inside tube after launch
- Added sight folding on at4
- Changed Bradley he-t tracer
- Reduced lag in gunner view while firing Bradley autocannon
- Added slingload max cargo mass params to CH47 & UH60
- US Army Infantry - Uniform ‘shine’ removed.
- Fixed muzzlepos error in RPT for Javelin & Stinger
- Tweaked vest shadows
- Added resolution LODs for US weapons & accessories
- Added resolution LODs for us soldier model
- Added resolution LODs for M1A2SEPv1 desert versions
- Added: New sounds for all US weapons and heavyweapons
- Added numberPhysicalWheels param to various vehicles
- Tweaked commander HMG script
- Tweaked M113 resolution LODs (IFF panel visible in every res lod)
- Tweaked M1A2 tusk hitpoints
- Added resolution LODs for M1A2
- Added resolution LODs for M1A1
- Tweaked M136 power
- New PhysX dataset for M113A3
- Improved M68 CCO hex texture
- Added rocket motor fire to AGM-65
- New PhysX dataset for M1A1 Abrams
- Fixed HMMWV passenger mirror view
- Fixed medic IOTV variant shadows in distant LODs
- Buoyancy fixes
- All pbos now require 1.32 minimum
- Added CH-47 textures by CptDavo
- Fixed M113 gunner hand anims
- Removed decal related RPT spam
- Fixed wheel reference not initialized RPT errors on M113
- Fixed missing ; errors in M1 config
- Changed mass of M19 mine
- Fixed crouch bug with AIA TP
- Abrams tracks turning the wrong way
- Coax muzzle flash to Bradleys
- Fixed commander hatch inheritance in M2 skeleton
- Fixed TOW selection in second resolution lod in M2A2
- Fixed rhsusf_m113d_usarmy: Recoil - unknown animation source recoil_source RPT error
- Fixed unknown animation source zaslehROT_HMG2 RPT error on M1A1
- Added new lights config for m113
- Fixed zbytek selection in res LODs of M113
- M109A6 thermals fixed
- Added minTotalDamageTreshold to M113
- Fixed M1 damgeHide selections
- Fixed unresponsive suspension on both HMMWVs
- Deforming strap on IOTV. More consistency in LOD transitions on various vests.
- Fixed all M2 cog. Less prone to flipping.
- Added reload sequences to M4, M16 rifles.
- Fixed tracer mags
- Added tracer every 4 rounds to M249 mag
- Fixed silencer for M4/M16 family (now uses 5.56 silencer instead of 6.5)
- M109: Right side track teeth do not animate.
- HMMWVV driver sits very high
- Add AGM Javelin TopDown mode (AGM)
- Fixed M2A3 Busk III antena shadows
- New PhysX dataset for Bradley
- Brighten black platoon markers
- Bradley texture fixes and woodland setup
- Added M67 grenade and gave NVGs to troops
- Improved M4 barrel geometry
- Added: Leupold Mk4 6,5-20x50mm ER/T M5
- Added: KAC rail covers
- Added: AR Assistant (M249)
- Increased ammo loadouts
- Added FFV to appropriate vehicles
- Added armed HMMWVVs (M2 and Mk19)
- Added: M2010
- Added door anims to UH60
- Added slingload capability to appropriate vehicles
- Rear sight and zeroing improved in M136
- Fixed M1025 trunk action
- Added patchless infantry model with insignia support
- Improved M68 CCO red dot visibility during night
- Added cannon fire camera shake for US air vehicles
- Reduced M84 flashbang damage
- Lowered crewExplosionProtection for HMMWVVs with tarp doors
- HMMWVV crews should now get engaged by enemies
- Arma 2 vehicle thermal map fixes
- Removed zoom from driver triplex
- Removed M320 from 1st Cav SL & TL
- Mildot, 3.5-10x30mm and 6.5-20x50mm Leupold Mk4 reticles is now accurate and can be used for proper sighting
- Reduced explosion shielding on Bradley tracks
- Fixed: Damage and hitpoints on helicopters
- Improved: Compatibility with other mods using Su-25 and Ka-52 in terms of skeleton manes
- Improved: Improved Mi-24 Advanced Flight Model configuration
- Fixed: Graphical glitches on BTR-70 and BTR-80
- Fixed: Missing ; token in BMP-2 PhysX config
- Improved: Damage scripts for vehicles
- Improved: HEAT penetrator behaviour
- Fixed: MaxFordingDepth for all vehicles
- Fixed: Flying ESS goggles in distant LODs
- Fixed: Residual NV grain effect for some custom FCS
- Fixed: Commander FCS for BMD-4
- Fixed: T-72B group names
- Improved: Less debug info in RPT from certain scripts
- Fixed: Gear change & wipers sound using animationSourceSound
- Improved: Gear change animations
- Improved: RPG-26 and RShG-2 functionality improvements
- Improved: Reduced helmet armour
- Fixed: AI not engaging Ka-52
- Fixed: Fixed T-80U some proxies not hiding on destruction
- Added: T-72B3
- Added: Custom sounds for all heavy and light weapons
- Added: ZEUS mission
- Added: Mi-24 with sling load rack
- Improved: Tweaked damage textures for BTR-60, ZSU-23-4, UAZ & URAL
- Improved: Tweaked T-72B obr. 1985g & T-80BV hitpoints
- Fixed: Decals breaking if URAL and Tigr were on the same map
- Improved: RequiredVersion added to all folders
- Improved: General cleanup of unused resources
- Improved: RPG-7V2, SVD resolution and shadow improvements
- Improved: Resolution and shadow improvements for all scopes
- Improved: Buoyancy improvements for all vehicles (TankX based vehicles still cannot maneuver in water)
- Fixed: Snorkel script
- Improved: Tweaked Mi-24 cargo shadows
- Improved: Tweaked Su-25 shadows
- Removed HMD from Ka-60
- Fixed: Fixed Ataka resolution LODs order
- Improved: Added cfgPatches entries to a3 stuff for better compatibility
- Fixed: Fixed Mi-8 rpt enginehit errors
- Fixed: Fixed PRP-3 using bmp1 physx config instead of bmp2
- Improved: Tweaked ammo values
- Improved: Tweaked destruction materials for Tigr
- Improved: Tweaked RPG-26 position while on back
- Improved: Improved btrs geometry convexity
- Fixed: Internal shadows in BMP-1/2
- Added: EKP-1S-03
- Added: 1P63
- Fixed: Lights selections on t72
- Improved: Texture improvements for RPG-7V2 and PKP
- Improved: Hind texture tweaks
- Improved: TM-62 and PNM-2 mines are triggered by magnetic targets of >200kg
- Improved: Increased Tigr engine armour
- Fixed: Added missing VV BMP-2 variants to cfgPatches
- Improved: T-72B model improvements
- Fixed: Commander triplex uv maping on btr70/80
- Fixed: Mi-8 cruise speed
- Improved: Added new driver optics to 2S3
- Fixed: Commander optics stabilization on T-80
- Fixed: Changed M112 ATGM to M119 on T-80A/U
- Fixed: Changed T72 FCS ‘laser’ & PL1 - should improve AI behaviour in T72, T80 (without letter) & Sprut-SD
- Fixed: Reduced Mi24 fuel consumption rate
- Fixed: Tweaks to TGP-A silencer
- Improved: Improvements of Gaz-66 gearbox
- Improved: Changed inertia for MGs
- Fixed: Fixed some errors in 1G42 & 1G46 FCS
- Added Kobra reticle [press / on numpad to change reticle (default secondary optics mode key)]
- Fixed: Removed unused muzzleFlash effects entries
- Fixed: Missing gunner getin dir memory points for UAZ open
- Fixed: Fixed welcome screen handler
- Fixed: Replaced TKN-1S with TKN-3 on BTR-80
- Fixed: Removed wire cutter from pilot view of UMTBS backpack
- Fixed: Reduced door action range on mi24
- Added camo selection for vests (using hidden selections)
- Fixed: Fixed last resolution LOD of 6B23 with 6Sh92
- Fixed: Fixed some RPT errors (Ural missing oil source, cannot create FXcatridge_big, missing sections in diagnostic build)
- Fixed: Fixed non closed structure on T-80U turret proxy shadow (shadow artefact)
- Fixed: Fixed bmd4 grain effect in driver optics
- Added FCS calculations for PKT in BMD4
- Fixed: Fixed Sprut-SD elevation bug
- Improved: Improved damage handling script (performance optimizations)
- Fixed: No crosshair on 3rd person for Russian armament
- Fixed: 2S3 gunner view issues
- Improved: New engine and suspension dataset for Gaz Tigr
- Fixed: Fording depth for Ural increased
- Added rpg7 magazines models
- Improved: Added motor burning texture to rpg7 projectiles
- Improved: Improved firegeo and shadows of T-72B
- Added hint if extended armour is turned on & there are RHS vehicles on the map
- Added A2 RPG7 reload animation
- Fixed: Gaz-66 Repair vehicle (No repair options)
- Added Gaz-66 Ammunition resupply truck
- Improved: New damage textures for older T-80s
- Fixed: Decals on T-80s disappear on destruction
- Improved: Small torque curve corrections for BMP1 and BMP2
- Improved: UAZ name changed to newer model
- Improved: RPG gunners will now attack helicopters with PG-7V rockets
- Added reload sequences to AK74M rifles
- Improved: Tigr interior updated with better camo and normals file
- Improved: Reload sounds for AK family, PKP
- Improved: Added bipod functionality to PKP (Ctrl+C)
- Improved: Some infantry units now have scopes
- Improved: PhysX Update for UAZ
- Added: Flora boonie hat
- Improved: Added cannon fire camera shake for RU air vehicles
- Improved: Increased 7.62 round damage
- Fixed: Arma 2 vehicle thermal map fixes
- Fixed: Removed driver triplex zoom
- Fixed: Fixed Mi-8 AMTSh muzzle flashes
- Improved: Enabled T-72B commander NSVT
- Improved: BTR geometry fixes
- Improved: Added stock fold functionality to simple AK (Ctrl+C)
- Improved: Removed ability to mount optics on folded AK
- Improved: Removed radar from Mi-24
- Fixed: PSO ranging and zeroing correct
- Added: 1PN93-2 sight (Night sight for RPG-7V2)
- Improved: Correct ranging for PGO-7V3 sight
- Slingload feature added to appropriate vehicles
- Improved: Added editing zone size param to ZEUS missions
- Added: Fire From Vehicles added to appropriate places[/spoiler]