The rough plan at the moment is as follows, please comment below and post your own ideas / proposed changes.
My intent is to conduct this as a hit-and-run operation, to not to linger for Russian reinforcements catching us off-guard and ideally not having to deal with our own wounded / body bags.
As stated multiple times by the OPORD our operation should not be linked back to us directly, thus I highly recommend we switch our spawning uniforms to civilian clothing (available at base) to look more like a militia force.
We will infiltrate via Dakota plane static parachute line (this predefined by Recce) in a clearing 2-3 km East of the Base "Crow 1". Thus we circumvent civilian villages which are very sympathetic to the enemy and may alert them of our presence. We have to come in high (to avoid being heard) and very slow (to avoid being spread out or landing in trees). Jumps will be done in rapid succession to avoid a large platoon spread (half second intervals). There are three altimeters and steerable parachutes available at base and they will be given to SL and the two FTLs - they will call on the radio when to pull the chute and will circle around the formation to account for where everyone is landing. This means the very first man out of the plane has to be one of the FTLs to ensure the altimeter reading is accurate. Once landed we gather up and account for any missing or wounded after landing, as the mission states we cannot under any circumstances leave anyone behind: dead or alive. Reaper returns to base and prepares for a Puma mortar resupply airlift, standby till ordered otherwise.
After regrouping we move quickly towards "Crow 1", the mortar team will separate from Alpha around 1km out, ideally in an area where a Puma helicopter can land/drop mortar resupply crates. The rest of the squad continues towards the enemy base. Like last time the terrain is extremely flat, that means we will only go as close as safely can be done - priority will be given to cover and concealment over ideal fire range, if that means we are 500m away from the target so be it. Our attack angle is going to be NE as the majority of their defenses are oriented in a half circle to the south (according to the satellite image).
We will scout relevant targets and mark them as accurately as possible on the map for the mortar team. They will fire an initial salvo of three rounds to guide the following shots if corrections are necessary. The moment mortar opens up I will send Reaper to initiate their resupply flight, no need to delay that and have the mortar run out of ammo. Alpha will hold fire until ordered to engage, however ready the MAT RPG to hammer the base once the order is given.
If the mortar runs out of ammo or runs into a reloading issue Alpha will take over assaulting the base, focus on suppressive fire rather than taking accurate shots. Do not conserve ammo, we will leave this engagement sooner rather than later. Be aware friendly forces may be joining the fight from the SE once they have dealt with "Crow 2". They will begin their assault onto "Crow 2" once we have engaged "Crow 1".
After "Crow 1" has suffered sufficient casualties or if we take any casualties (severely wounded or KIA) we will disengage using smoke and high tail it to the extraction point which is going to be the location of the mortar team.
Keep in mind their medical system is much more punishing and if you get a serious leg injury you won’t be able to run anymore as they did not provide any splints on purpose. Thus is it more important than in our regular operations to not get hit in the first place!