Soldier! Suppress the ground!
Yes, sir!
[youtube]qJdVomB58Y8[/youtube]
Soldier! Suppress the ground!
Yes, sir!
[youtube]qJdVomB58Y8[/youtube]
Found another great TedTalks video. C’mon fellow introverts, lets stand up and be counted!!!
[youtube]c0KYU2j0TM4[/youtube]
There are Americans who have sense. Holy Shit!!! :-o
[youtube]EyejaVHwqMM[/youtube]
Your one of them Obi obviously.
Yet more Americans with some common sense! :shock: :-o :-o
[youtube]64G5FfG2Xpg[/youtube]
I doubt it will make a difference, but at least someone is trying. This certainly seems to be more than Congress or the Senate have done.
The thing is that people will always find a way to get drugs / guns / alcohol / whatever you prohibit as illegal. The only effect you’ll achieve is making people more defenseless and dependent on police, which might not be the best idea.
I liked the approach highlighted in the final (?) episode of the last season of South Park - it’s quite extreme, but it’s a nice thought exercise. It also shows that guns as weapons are really very overrated, there are so many other ways you can design a lethal weapon, so shooting somebody is more of a fashion statement rather than the intent to actually cause damage/deaths.
Because stabbing somebody in an arranged domestic violence or involving them in a traffic "accident" doesn’t quite make the international news. Kind of makes you wonder how many shootings like the recent ones were there in the past, just that nobody scandalized them.
What I think people don’t realize that pushing towards no-weapons policy actually makes the system more unstable (in mathematical terms), because it pushes the scale to extremes (ie. gray to black or white). It may result in less deaths overall, but those will be much less predictable and more extreme. Is that a good thing?
[youtube]Fg2YIY46Fvg[/youtube]
Some nice funny pictures there!
[youtube]nxpTx0VDBKw[/youtube]
Guess who’s back, back again
[youtube]D2fSXp6N-vs[/youtube]
Really well done.
[youtube]vaBHGQV3NJM[/youtube]
Vanilla RPG. Accuracy not included.
[youtube]EyIafG7lPjI[/youtube]
[user avatar=“https://assets-cloud.enjin.com/users/16558368/avatar/small.1471276874.jpeg” name=“zcribe”]16558368[/user] - something like that?
[quote user_id=“13633351” avatar=“https://assets-cloud.enjin.com/users/13633351/avatar/medium.1434890353.jpeg” name=“Freghar”]
[user avatar=“https://assets-cloud.enjin.com/users/16558368/avatar/small.1471276874.jpeg” name=“zcribe”]16558368[/user] - something like that? :)[/quote]
Yes. My first instinct was to say it looks somewhat too gamey and Splinter Cell like but then I remembered actual situation or two like that. So I think it is as close as the mechanics will allow. (Will need to test the detection by myself). It is not too unreasonable to sneak up to 2-3m from guys chatting around the fire or a streetlight. But not so with the guys patrolling, unless you never show motion even in the darkness. (I doubt this distinction is possible to create). This stealth stuff makes me wonder whether an element of smell could be included in some mission type. As in when walking into an area you smell cigarettes (Basic message popup from trigger) meaning sentry is nearby or has walked this path. (In forest missions, not realistic in urban or plain setting)
Overall I think this will allow for some interesting mission types. Problem with it is that it heavily favours smaller units. With 20+ guys one would still send 3-4 guys max to do this level of sneaking leaving the rest for overwatch. So one would need some creative mission making to make it viable for main events. Weapon suppression seems too game like though. I have no experience with weapon suppression but I doubt that one can make pistols that quiet even with suppressor + subsonic ammo combination. But all-in-all good job [user avatar=“https://assets-cloud.enjin.com/users/13633351/avatar/small.1434890353.jpeg” name=“Freghar”]13633351[/user]. Looks really cool.
As far as I’m aware a well supressed weapon can be more or less silent. There’s some footage of British special forces testing a Sten gun somewhere and the only noise it makes is the rattle of the firing mechanism. I’ll see if I can find it.
I realize it’s a bit "gamey", but that’s probably because I knew where the patrols roughly were, there weren’t that many of them, none of them had NVGs and there was no Zeus. The idea is that if a team is unintentionally detected because of AI seeing/hearing more than it should (happened in the past), the GM cannot do anything about it, there’s no way to make the AI "not aware" and one car patrol spotting prone guys on a 200m distant hill as it drives by can alert the entire base. On the other hand, a GM can always switch unit(s) to aware/combat and re-position them.
That’s a secondary feature though, the audibility/visibility should be tuned to work even without a GM and I was nearly spotted at 2 different places (flashlight can reveal you up to 30-40m, NVGs up to ~80m, no equipment ~5m). Another issue is Arma and its detection logic - a guy on the roof can hear you walking below the building, because the distance is checked as 2D. Yeah.
In some "real" miniops/ops you would have a much bigger AO and you wouldn’t know where the objective is, so a team would be useful. Well, that’s the idea anyway.
Regarding the weapons, some can be that suppressed, not sure if pistols;
Unfortunately, we don’t have such weapons/features ingame.
[youtube]YAhKOu1dl-A[/youtube]
Found this. Kind of funny:
[youtube]0jkTlmFHikg[/youtube]
I suppose this the kind of stuff you do when you don’t have MILES.
Ukraine is still pretty hot although off most media:
[youtube]e7D4r8OTgTw[/youtube]
[youtube]sOrUP0Rq6Jg[/youtube]
Both interesting videos the Ukraine one and the NVG one.
I would like to share a video of one WIP terrain I randomly found,
[youtube]WVmPCDmDK28[/youtube]
Maybe it’s just me, but this hits the "uncanny valley" for me - it represents the village landscape in CZ much, much better than any Chernarus or any other map. To me, this feels much more "real" and Altis/Chernarus/whatever just feels very artificial in comparison.
The map would probably play poorly (too many objects, low FPS), but I still wanted to share the video as it left me speechless. There’s no magic, just very clever and realistic object placement and insane level of detail and attention from the author.
I’m inclined to say the weirdness isn’t the uncanny valley. It looks absolutely spot on. The weirdness is that the map has no people. It feels like an abandoned place and they always have an eerie quality to them.
I would have to agree with Freghar on the uncanny valley feel. Very familliar and quite spetacular yet in a way repugnant. Most unchanged rural areas in old Soviet sattelite countries look like it.