Hey Guys! Please share your impressions, feedback and media related to PvP mission by [user avatar=“https://assets-cloud.enjin.com/users/4259784/avatar/small.1400079666.png” name=“Anders”]4259784[/user] .
Cool mission Anders ! I had fun playing it. The concept allows for entertaining situations with clear objectives.
Regarding the victory conditions, maybe we could forbid people from killing the hostage or destroying the crate, meaning an instant loss for the team who does. That way, it would prevent Independant & Opfor from removing a victory condition from the game.
Great effort [user avatar=“https://assets-cloud.enjin.com/users/4259784/avatar/small.1400079666.png” name=“Anders”]4259784[/user] . Too bad we didn’t have so many attendence since you did quite some effort on the map. As you could understand from me I do not like raw PvP in Arma. I think you did a great job making it into something a bit more enjoyable. I liked the mission and I had fun discussing scenarios and planning tactics with my team.
I think Stuka has some good points we should certainly consider.
One thing I could see improvement in is the length or amount of objectives. I noticed that in most of these missions, like this one and the one with the terrorists and swat team, things can be over very quick. If the other team does something unexpected and therefor either wins or loses the mission is over. Ussually in less then an hour. In that case we ussually do one more round where people know how the opposing team can react or what resources they have.
I think by setting a couple of objectives based on what happend a pvp mission could be more fun. So for example based on this mission:
If the hostage is secured by Blufor: We could try and capture it back from them
If the ammocrate is delivered on point by Independent: Independent has to blow up Blufors base and they have to defend. Meanwhile Opfor tries to secure the hostage back from their base before they blow it up.
If Opfor got the hostage: They will try to murder Independent and get their crate back. Independent tries to blow up Blufor and get the hostage back.
Now mind that these are just examples (even though it would be cool if you tried to remix the mission a bit @anders and try to add something like this.
The idea is that the mission ends after the first objective is done. The winner is announced and then the next objective starts (as described above).
Let me know what everyone thinks of this setup. LETS MAKE PVP INTERESTING AGAIN.
I couldn’t come but from looking inside I knew this has potential. We should play this again with more people.
Had a great time playing this! Thanks [user avatar=“https://assets-cloud.enjin.com/users/4259784/avatar/small.1400079666.png” name=“Anders”]4259784[/user] ! Well done! Here is my perspective as hostage in the first round.
[youtube]YdqyqmzthWo[/youtube]
It was actually really interesting watching that from your perspective [user avatar=“https://assets-cloud.enjin.com/users/12235851/avatar/small.1424240709.gif” name=“Supreme”]12235851[/user]. Thanks for the video.
I have noted down all your ideas guys and I’ll see what I think makes the most sense to implement. What I think is good about this mission is that it is very simple and plain (As soon as you understand it
), so I’m a little hesitant about putting too many rules in place.
I think the reason Indipendent shot Opfor was that they were scared that Opfor would get back to the delivery point before them. I don’t think there’s a way around that without removing the tension of the exchange. Next time we (Opfor) should just be more careful.
Thanks for playing guys!
This PvP was smart idea. A lot of open possibilities for players what they want to do.
Just one thing:
- first round I encountered problém that I was ace_balistics_battleye kicked, when I wanted rejoin in 3 minutes. I could be only a observer, so maybe there could be like 10 minutes a "later joiners" space, as getting disconnected is quite a common thing at the beginning, and so as so, the team needs some time to create some stratégy.