Heya,
I have started a sort of campaign of guerrilla missions/events and successfully playtested a first mission thanks to a few guys who showed up. The idea is to have a central theme around otherwise independent miniops, with unified ruleset (see below) and persistent equipment available to players, so that raiding bases and collecting equipment and vehicles actually matters.
Some notable points:
- each mission is single-life, meaning "respawn" happens only between missions, which can take anywhere from ~30 to ~90 minutes
- a mission can be a base raid, convoy ambush, supply transport, etc.
- overall amount of lives in the entire persistent campaign is also limited, if you die too much across all missions and don’t manage to make it up by liberating fellow civilians, the campaign will end, so don’t pick fights where the loss would outweigh the gain
- no bluforce tracking, no map marker sharing, enemies can sometimes hear your radio transmissions, so prefer alternate means of synchronization (wristwatch, flares, smokes, tracers, explosions, number of shots fired, etc.)
- …
The idea overall is very "RP" focused, meaning the GM will assist you in anything story-driven, ie. if you did a recon of an enemy base and want to wait until midnight, the GM can forward time for you. Similarly, if you want to travel across safe terrain on foot (no risk of you being discovered), the GM can just teleport you and advance time accordingly, to simulate the movement. Same goes for possible base building, etc. Like with a tabletop RPG, anything is possible (ie. doing a distraction to lure enemies away), just let the GM know about your plans, so he takes them into account (just that, it doesn’t mean your plan will go according to plan).
However even if RP isn’t your thing, don’t worry, the missions themselves are valid miniops, with actual gameplay full of tension or action.
The persistence is done by the GM (me) loading/saving certain areas of the map with assets, the big map itself is just an empty map, a "miniop template". I plan to prepare mission ad-hoc based on the demand in this thread and the opportunities available to you (based on scouting - "automatic" by other guerrilla teams or some bonus ones if you decide to scout yourself).
To give you a rough idea what is saved - as far as cargo goes:
- any items/weapons/etc. directly on the ground (useful for ie. stash hidden in a forest)
- any storage boxes or containers
- any vehicle cargo (inventory)
Nested magazines and items (ie. scope on a weapon inside a backpack inside a box) will be unwrapped and restored in a "flat" format (everything directly in the box), with magazines automatically repacked. This allows you to just stuff everything in a box and not worry about stripping all weapons of accessories, magazines, emptying backpacks, etc.
In addition to that, for every vehicle, the following is saved:
- damage to individual parts (wheels, turret, windscreen, etc.)
- fuel
- all ammo types for all weapons/turrets the vehicle has
- ACE3 cargo system (only things like wheels, tracks, etc., boxes get deleted for safety reasons)
- ACE3 remaining fuel for cisterns
I have some more unimplemented ideas about persistence (ie. saving the destruction state of every building, every tree, etc., so that the environment feels persistent and ie. destroying a fuel station really matters), but Everon isn’t the best map for that. We’ll see.
Other features include the ability to disguise as an enemy soldier given proper gear (ie. M4 as a weapon would give you away) and assuming you don’t just go bumping into everybody’s face – all this is currently WIP and will be fully automated, no GM interaction needed.
I also wanted to have some sort of "trading" system like the one from Soldiers of Anarchy (whoever played that game), that is barter-based trade of ie. a bunch of AKs for an explosive charge or two. Favour for a favour.
If I forgot to mention something, I’m sure others will fill in the details. Or I may update this in the future.
The first mission was a 90 minute engagement of 3 enemy soldiers at a lighthouse. It was well planned and organized by Berenton, ended up being a bit of a chaos, but the guys got away quick enough to bring some loot home (automatic AKs, RPGv7, binoculars and some uniforms/backpacks) with just one casualty, which isn’t bad given the starting equipment.
Some screenshots: Imgur: The magic of the Internet (pursuing enemies gave up shortly after the last screenshot)
Also thanks to Highway for hyping people up all over discord and TS.
More missions to come, stay tuned.