Joint Op: Operation Crossguard - Part 2

Leave mission feedback, videos or fun stories below in the thread.

Map: Polesia. East of Lublin - Poland
Time: 03:00
Weather: Bright sky and no cloud with light wind. Sunrise at 04:45.
Host: @Sindh
DLC Required: None

Joint Op Information

Mod installation instructions

  1. Download this file: Operation Crossguard2.html
  2. Follow the steps as shown here:

Server Details

  • Game Server IP: 82.69.97.243
  • Server Password: BlueBerry
  • Teamspeak Server : 82.69.97.243
  • Teamspeak password : No password required!

The game server will run a test mission for a week before the op starts. Players can log onto the server with these credentials to test their mod setup.

Medical System

Reasonably similar to CNTO, however, fractures may occur in rare cases. Medics carry consumable PAKs for severe injuries such as fractures.

Stamina System

ACE’s advanced stamina system is active during the op. This means one must constantly lower their primary weapon outside of combat to retain stamina. Any loadout heavier than 35kg is severely penalised.

Respawns / Reinserts

After death, you will enter spectator mode for 3 minutes. Afterwards, you will automatically respawn at the base, where LION will reinsert you either through C-130 or MH-6M. An emergency teleporter flag is present in case of bugs or pilots being completely unavailable.

Arsenal Box

An arsenal box is present to allow for minor cosmetic changes and for JIP players to obtain specific gear to fill out disconnected player roles.

  • Do not grab gear you don’t need. With the advanced stamina system present, any loadout above 35kg will slow down the entire squad!

  • Do not change your intended role. E.g. if you spawn as Rifleman LAT don’t swap your gear to play as Automatic Rifleman or Marksman. The weapons in the Arsenal box are available for Join in Progress (JIP) Players to swap their loadouts as needed in the platoon.

  • Do not slow down the platoon. We want to be able to move out into the AO quickly after the briefing and planning have concluded. Don’t make everybody wait because you want to have a milsim Barbie fashion show.

OPORD

I Situation

The conflict in eastern Europe is widening with the recent entry of Belarus into the war. Most NATO and Polish forces are tied up in Northern Poland around the Suwalki gap to keep the road to the Baltic countries open.
Our tripwire force managed to slow the Belarussian ground forces (BGF) down enough to evacuate civilians and material in the region.
Elements of the 11th mechanized brigade and elements of the 111th separate artillery brigade are now besieging the outskirts of Lublin but their advance slowed when the BFG started widespread looting of multiple pizzerias, two kebab shops, a Börek pastry shop and a Żabka convenience store.
Their supply lines are relying on railway lines and captured airfields for ammo and fuel. Rear lines are stretched and vulnerable to deep strikes strategy.

Friendly Forces

ORBAT Document

  • Platoon 0 : 4 Slots (PL/PSGT/Forward observer/PL Medic)
  • 1 (Rifle Squad): 12 Slots (SL/RTO/2x Medic/2x TL/ Autorifleman/Assist Autorifleman/2X LAT Rifleman/Ammo Bearer/Marksman)
  • 2 (Rifle Squad) [CNTO] : 10 Slots (SL/Medic/2x TL/ Autorifleman/Assist Autorifleman/2X LAT Rifleman/Ammo Bearer/Marksman)
  • 3 (Rifle Squad): 10 Slots (SL/Medic/2x TL/ Autorifleman/Assist Autorifleman/2X LAT Rifleman/Ammo Bearer/Marksman)
  • 4 (Rifle Squad): 10 Slots (SL/Medic/2x TL/ Autorifleman/Assist Autorifleman/2X LAT Rifleman/Ammo Bearer/Marksman)
  • 5 WS (Weapon Squad) : 9 Slots (SL/Medic/2xMG 240/MG Assist./TL/2x AT Specialist/ AT Assist.)
    -Mortar : 3 Slots (TL/Mortarman/Mortar Assist.)

8 Reserve Slots are provided for spontaneous JIP players who did not reserve a role beforehand.

Enemy Forces

The BGF is a capable fighting force, motivated and fresh although somewhat lacking active combat experience.
Mostly equipped with modernized Russian gear and training using newly formed doctrine.
Their equipment is uniformed. Some leftovers of the cold war can be found in their vehicles and specialist equipment. They lack night vision equipment so night will be an advantage.

The amount of heavy armour support is limited but the 11th Mech brigade can bring to bear fully modernized BMP-1/2 and BTR-70/80.

Support elements are mainly artillery from a local SPG battery. It is likely they will use it to cover their approach or to try and damage the runway if they can’t take back the airfield. Beware of ranging shots.
Their air assets are not online at this time.

The BGF will likely use a mix of frontal assault and infiltration tactics to try and break through our defences.

Civilians

  • no intel

II Mission

The mission will be carried out in 3 phases :

  • Phase 1 (Airfield Capture) : Nighttime paradrop on Namest’. The platoon will be paradropped directly on the runway with the goal seizing the Namest’ Airfield and destroy BFG assets on the ground, airframe and ground vehicles. Clear and capture the installations. Clear the runway if necessary to allow for more planes to land resupply and vehicles.

  • Phase 2 (Defend the ground) : Mobile defense action around the airfield perimeter.
    Multiple QRF forces with varied response time will likely try and contest the airfield. Use aggressive defense to deal with them swiftly and away from the airfield to prevent them from retaking the base or damaging the runway.

  • Phase 3 (Expand zone of control) : Raiding action on local rail depot. Once the QRFs are dealt with the platoon will gather up to push towards the town of Zichovice to destroy the railway bridge and destroy as much equipment as possible in the 3 equipment depots near the railyard.
    An SPG battery is also operating in the near vicinity destruction of these assets is a plus not a must.
    Once the raid is over the platoon will withdraw back to the airfield to be relieved.

III Execution

Commander’s Intent

The key component of this mission is the seizure of the Airfield of Namest’. Securing and holding it is the utmost priority. Expect the platoon to be encircled regularly. You’ll have to shift defense priority regularly to keep the perimeter up and maintain control. Do not hesitate to ambush/attack QRF forces before they reach the perimeter to destroy them piecemeal. The last objective is designed to expand our perimeter and prevent enemy heavier assets to threaten our zone of control.

Movement Plan

  • At the discretion of Platoon Lead.

Field Support

  • 2 C-130J Super Hercules will drop the platoon over the runway and handle reinsert and re-supply afterward.
  • 1 C-17 Globemaster will also drop vehicles once we have control over the runway.
  • An MH-6M Little bird (unarmed variant) will be available as well for quick re-insert from the captured airfield to the frontline.
  • A Mortar team will be attached to the PL element for close fire support.
    Once the airfield is under control more ground vehicles will be brought forward for quicker mobility within the AO.

IV Administration / Logistics

Radio Structure

  • Every element will be equipped with a 343 SR radio (300m max range) for internal communication.

  • The main Radio net across the platoon will be the channel 01 on the 152 LR Radio (5000m Max Range)

  • An emergency channel with high Command (ZEUS) is setup on channel 04 on the 152 LR [Mostly for technical stuff/bugs/crash and so on]

  • Platoon chain of command : PL → PSGT → 1 SL → 2 SL → Etc
    Squad CoC : SL → TL Alpha → TL Bravo

  • The platoon Lead is in charge of the entire movement and overall planning. Command of the specialist elements can be delegated to PSGT.

Chain of Command

  • Platoon chain of command : PL → PSGT → 1 - 1 SL → 1 - 2 SL → Etc
    Squad CoC : SL → TL Red → TL Blue

  • The platoon Lead is in charge of the entire movement and overall planning. Command of the specialist elements can be delegated to PSGT.

Resupply & Reinsertion

  • Squad supplies and medical boxes will be provided and will be airdropped prior to the airfield capture for resupply in the field. Once the airfield is captured supplies will be available directly on Namest’ airfield.
  • Re-insert will be handled by LION and an emergency re-insert will be available at base using a TP computer to respective Squad Medics in case of bugs.

  • Respawn time is cut down to 3 minutes to account for longer manual re-inserts.

Additional Notes

  1. We are looking for two pilots able to fly a C-130j. The first pilot is going to be a very short role just being there for the initial paradrop he’ll go back to his respective squad once the drop is over. The second pilot will remain a plane pilot until you have complete control over the airfield to handle resupply/ reinserts and vehicle deliveries (in a C-17 Globemaster) and once the airfield is under control he’ll fly a MH-6M little birds for reinserts.
  2. Given the size and complexity of the operation if a unit fills the mortar section, please provide a forward observer to work alongside platoon element to limit mental load on the platoon lead. Fire support would have their own long range channel to clear out clutter on platoon net.
1 Like

As always, dibs on Medic. I smell chaos :rofl:

2 Likes

Slotted in for medic @PricePole

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I can take squad lead unless someone else wants it more, then ill take team lead/marksman :smile:

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TL / SL / DM in that order

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Both signed up as SL and TL1 respectively. Also signed myself up for TL2. Thanks for your contributiion, soldiers.

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Requesteth the transport pilot of the Lion

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Noted on the ORBAT @Justarico, it’s an unarmed variant so if you wanted to do some shooting I suggest another role.

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PricePole and I decided on a role swap. He was willing to switch to ammo bearer or DMT so I could be medic. ( Thanks again bye the way).

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I confirm this, I wasn’t able to make a post yesterday, but we talked about this and I agreed to the switch. After consideration, DMT/Marksman role would be more suitable…
For once…

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I would like to join as a Autorifleman, any fireteam. Otherwise I can fill if anyone else would be interested.

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No probs, swapped PricePole into FT2 marksman, Stoneowl as squad medic. Chu I’ve put you with Mattdogs, I’m sure you’ll have fun :smiley:

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I’d like to be LAT rifleman. Either fireteam is fine.
Since I moved last Saturday my house and everything is a mess, so I may not be able to play, but I’ll warn in advance if so.

2 Likes

Added as FT2 LAT Rifleman!

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Assist AutoRifleman or LAT Rifleman please.

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I’ll take assist autorifleman in Red please my old chum

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Done!

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Gimme ammo bearer pls

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Hell yeah Matusse! Very happy to have you :slight_smile:

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General Feedback
I enjoyed the OP as a Marksman. Took me about 20-30 minutes post landing and entering the combat to get a grip with the rifle and a scope… kind of a shame I couldn’t zero it for more than a 100m, but that was a nice added challenge to it. Obviously the funniest part was the “Anomaly” at the end… god, I laughed for quite a while. Sorry for quitting before post-op debrief but it was late for me and my eyes were closing.

Performance feedback
Nothing to mention, in game one was pretty good. Probably being saved a few times by frame generation… but some lag appeared on the map. I don’t know whether it was due to the amount of markers on it or something else.

Suming it all up, that was a good OP and I definitely took some payback on BGF for looting Żabka.

2 Likes