If you were the BI lead designer, how would you prioritize your work? I have a feeling they are doing it all chaotic and wrong.
- communities use MCC and GAiA because there is no general AI command and control center. BI ignores that.
- communities use MCC to create GM controlled missions - BI creates a client side spawning system like Zeus. It works but again, fells short of being of real influence since it ruins mission performance.
- communities most of all play on dedicated server. BI mission editor doesn’t have debugging support for dedicated server. Instead, editor works best for SP missions who no one cares about.
- communities love to use custom loadouts. BI introduces arsenal but fells short of it being usable in multiplayer environment. Nice feature but again people need to develop their own scripting systems for arsenal to work.
- communities aim to use ACE and ACRE/TFAR for ages. BI ignores that. Instead a un-MilSim radio is builtin while realism features in ACE are nowhere to be seen in BI engine.
- most communities use CUP/RHS/whatnot. BI still focus on fictitious weapons in fictitious Island with fictitious and STILL MANAGE TO GET BANNED IN IRAN for using Iranian language for the "bad guys". I mean, come on, "weapons have to be licensed so that’s expensive" excuse? Most games, even startups haven’t got a problem with that, while BI sold one million copies and is unable to license them?
Instead, they "fix" stamina which was not broken, introduce a nice map and new fictitious weapons that no one will in the end use. Oh yes, I forgot, they also introduced new walk.
[youtube]iV2ViNJFZC8[/youtube]
Is it possible that they simply… don’t care?