I just found something awesome, last week F3 Framework got an update with lots of much needed fixes (such as the underwater audio bug in spectator mode) as well as new amazing features such as F3 loadouts for AI! And most importantly there is finally an AI Skill support for Zeus!!
This will however force me once again to go over the entire template and create v9 from scratch as many core scripts have been changed.
[quote]Changelog:
Added F3 Assign Gear AI component:
Loops through present or selection of AI and re-equips them with corresponding F3 gear.
Updated Loading Screen component:
Added entry for overviewPicture and default logo.
Changed default logos for loadScreen and overviewPicture to JPEG.
Updated F3 Briefing Template component:
Increased font size of headlines for better readability.
Updated F3 Folk ARPS Assign Gear Script component:
Loadout setting can now be over-written on a per unit-type basis.
Optional faction input is now always lowered.
Updated F3 Spectator Script component:
Reduced performance impact of tags.
Fixed issues with JIP players.
Fixed issue where TFR spectators sound as if they are underwater.
Fixed tag colors.
Updated Radio Systems Support component:
ACRE2: Improved frequency assignment.
Updated Medical Systems Support component:
SWS: various fixes.
AGM: improved item-converter and re-balanced item assignment.
Updated AI Skill Selector component:
Tweaked default skill levels: medium and low slightly better.
Tweaked default skillSet: non-aiming skills higher by default.
Merged randomUp and randomDown into one variable.
Improved impact on network traffic: only sets skill where unit is local
fn_setAISkill can now be called with only the unit as argument
Updated F3 PreMount component:
Only ignores vehicles if locked state is exactly 2.
Updated F3 Zeus Support:
fn_zeusInit automatically detects if F3 AI Skill Selector component is active and uses it on new units.
Updated AI Caching component:
New variables fvarcacheRun and fvarcacheSleep to easier control component behavior during runtime.
Can now pass aggressiveness directly to ffncgCache as optional param to override global value.
Fixed AI Caching component:
Infantry would not disable simulation properly on aggressiveness 1 and 2.
Fixed ORBAT Notes and Name Tags components:
Fixed issue where the number of cargo seats in a vehicle would not be calculated correctly.
Fixed F3 Mission Conditions Selector:
Default overcast values would occasionally cause rain.[/quote]
New gear type: "dm" (designated marksman) for all factions with corresponding kit.
Added bipods to all factons (given to "ar", "mmgg" and "sn" by default).
"hatg" now uses mobile Titan launcher.
Equipped all "mmgg" with the new DLC MMGs. Old MMGs classnames are commented out in the assign gear file.
Changed CSAT vests: new medium is TacVest Khaki
Updated F3 Folk ARPS Platoons component:
Changed placement of platoons to better support smaller maps.
Updated ranks of AAF CO, DC and SLs to match other factions.
Updated F3 Spectator Script component:
Identified and fixed possible sFPS issue.
Improved Freecam handling.
Added mute key (P) for spectator.
Updated Join Group Action component:
Action appears/disappears with less "lag".
No more action spam in certain situations (e.g. entering a vehicle).
Updated Name Tags component:
Shows tag for unit under cursorTarget in 28m (modifiable), always shows tags for units within 10m (modifiable). Latter can be toggled off in briefing menu.
Moved all related global variables from init.sqf into f_nametags.sqf