[spoiler=]Map: Zargabad
Time: Sunrise
Weather: Cloudy to Clear
Host: [user avatar=“https://assets-cloud.enjin.com/users/8030574/avatar/small.1500627185.png” name=“Hateboarder”]8030574[/user]
Time for hiding and eating sand is over, it is time to kill russians, it’s time to take Zarg again!
OPORD
I Situation:
A month ago we had to flee Zargabad under russian invasion, Since then, we’ve been preparing for a counter attack.
You have been digging tunnels, scouting and assessing the enemy.
The right time for attack is now, as the invasion force has been partially relieved, and the rest have gotten sloppy, waiting for the garrison troops.
Friendly Forces:
[indent][list]
[] Zargabad militia
[] Elements available in the Operation: PLT, Alpha, Bravo, MMG, DMT, ENGR, DGR and NB.
[/list][/indent]
Assets:
[indent][list][] No transports, vehicles or additional weapons, except those you steal from the enemy.
[] Hidden tunnel system under Zargabad connected to tactical positions around the city.
[*] A radio device, with which to tap into enemy communications, hopefully.
[/list][/indent]
Enemy Forces:
[indent][list]
[] Russian airborne forces
[] The enemy is spread thin between their multiple bases and FOB’s, but they’re highly mobile.
[*] Minimal Russian activity outside of the bases, except for supply runs between them.
[/list][/indent]
Civilians:
[indent][list]
[*] Our spies and spotters will withdraw into hiding before operation start.
[/list][/indent]
II Mission:
Destroy all russians.
III Execution:
Commander’s intent
[indent][list]
[] Clear Truck depo, (enemy transports and some infantry spotted here).
[] Clear Airfield, (enemy helicopters).
[] Clear Supply depo (unfinished compound that seems to do scheduled deliveries to other bases).
[] Clear APC-FOB (small base with few armored vehicles parked around).
[] Clear comms station, plant radio tap, DONT DAMAGE MOSQUE! (enemy has defaced our mosque with comms gadgets, use it against them).
[] Clear Mansion (Lightly guarded, but has some AA guns installed).
[] Clear enemy HQ (heavily defended)
[] Destroy remaining russians.
[] Execution order and style are up to platoon.
[] Images and maps will be in the tactical planning thread.
[/list][/indent]
Movement Plan
[indent][list]
[] Use tunnels to act quick, hit and run strikes at enemy bases to break their composition.
[] Up to platoons consideration.
[/list][/indent]
Fire Support
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[*] None[/list][/indent]
Optional Tasks
[indent][list]
[*] Capture any enemy assets you consider usefull, destroy the rest.[/list][/indent]
IV Administration / Logistics:
Resupplying
[indent][list]
[*] Last of our basic supplies are hidden in the sewers, the rest you’ll need to steal from the russians.[/list][/indent]
Reinforcements:
[indent][list]
[] Reinsertions will be on the hour every hour and be adhered to strictly, no deviation is allowed.
[] Reinsertions are the same for all, including vehicles teams.
[] Platoon Commander has a one time reinsertion wild card at his disposal call this in through HQ.
[] At predesignated times, reinforcements will be sent out of the base in smallest transport vehicle which can hold reinforcements
[] At predesignated times, an air transport will be sent out to pick up reinforcements from the base
[] At predesignated times, an armed escort vehicle will be sent out to escort reinforcements from the base
[*] Upon insertion to the AO, reinforcements should stick together until regrouping with the main force in the AO[/list][/indent][/spoiler]
Here’s some maps of the AO to expand the OPORD.
you guys start at the cave entrance, and from there, through the sewers you can travel to any of the black arrow marked locations.
I Don’t think planning past the first strikes is critical, but you can plan how and if to split up and what elements you want.