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Map: Aliabad Region
Time: 05:00
Weather: Lightly foggy
Host: @Clarke
DLC Required: None
The Aliabad Region has not seen a ray of hope in a while. After being host to heavy fighting once during the Soviets’ time in the region, and now more recently during their civil war including western forces, the area has become stricken with poverty and strong anti-war mentality.
An ambitious individual has taken advantage of the situation and has become a warlord in the area. They have attracted a large amount of the locals to their side and have started causing a lot of trouble for our and our ally’s forces by organising terror attacks and IED traps. Due to this they have earned the nickname “Shelly” from us.
Our latest intelligence suggests that they are preparing for an attack of unprecedented scale by working together with the revolutionary army.Your task is to put a stop to this.
OPORD
I Situation
We are being inserted behind enemy lines by USS Michigan. You are to find the warlord “Shelly” in the area. We have seen more activity in some of the larger settlements but we are not sure where their headquarters might be. We also have intelligence that suggests a meeting will be held between the Warlord and a hostile rebel officer. Find any intelligence you can and eliminate the warlord and their operation.
Friendly Forces
- SOCOM MARSOC - Marines
- PLT, A, B, C, MMG, MAT, ENG, DMT, MRT
- No other allied forces as you are behind enemy lines, however USS Michigan has access to cruise missiles, should situation be dire.
Assets
- Platoon Rifleman has UAV and Leads can take HuntIR equipment with them as well.
Enemy Forces
- Local Tribal Fighters and Shelly’s own extremists (personal army of the warlord).
- The warlord is famous for using IEDs/Explosives and their followers are known to be loyal to the death. High caution advised.
Civilians
- This is a rural tribal area, some civilians are to expected, so caution is advised.
- Civilians have a mixed opinion of us. Staying undetected is advised.
II Mission
You are to scout the larger settlements for any hostile activity/strongholds and investigate them for intel.
Using any found intel, you are to find and eliminate the warlord and their HQ
III Execution
Commander’s Intent
- Navigate to points of interest and locate any intel.
- Find the location of the warlord and their HQ.
- Eliminate the warlord and their HQ, then fall back to evac.
Movement Plan
- Exact order of operations down to Platoon to decide.
- Move by foot or capture any civilian/hostile vehicles.
- Be on the look out for any UXO or IEDs.
Fire Support
- You are alone and your own army, you have access to the heavies armaments you can carry. If there are no other options, USS Michigan has limited Cruise Missiles available.
Optional Tasks
- Intel suggests there might be allied local government forces held prisoner in the area. They might be able to provide support or intel when freed.
IV Administration / Logistics
- In case any hostile fighters are captured, recommended to interrogate them for intel.
Resupplying
- You have been inserted with extra supplies. It is up to you to manage them.
Reinforcements
- Reinsertions will be on the hour every hour and be adhered to strictly, no deviation is allowed.
- Reinsertions are the same for all.
- Platoon Commander has a two time reinsertion wild card at their disposal, call this in through HQ.
- At predesignated times, reinforcements will be sent out of the base in the smallest transport vehicle which can hold reinforcements.
- Upon insertion to the AO, reinforcements should stick together until regrouping with the main force in the AO.