Coop - Until Dawn

Map: Isla Abramia
Time: 19:30
Weather: Overcast
Host: [user avatar=“” name=“Stuka”]17454636[/user]

The US Army Has been hard work in the region taking over Abramia’s territory. At the start of the conflict, TFN was tasked with maintaining order and security in cities by Abramia’s government. Unfortunately, the war is nearing its end & we are on the losing side after the capital, Yolandi, was captured by the americans.


I Situation:

TFN has been tasked to hold off the enemy’s advanced in the North West and hold a strategic objective: Sakovo and its airfield.
Civilians in Sakovo have been evacuated towards Rickwood & Kraft.

Friendly Forces:

[*] Task Force Noctem


[] 1 x MBT-52 Kuma (Capacity 3)
] 1 x FV-720 Mora (Capacity 3+7)
[] 2 x M1232 M2(Capacity 11)
] 2 x M1232 Unarmed (Capacity 10)
[] 2 x M1025A2 M2 (Capacity 5)
] 2 x M1025A2 Unarmed (Capacity 4)

Enemy Forces:

[*] US Army W, heavy armor & infantry

II Mission:

Hold Sakovo and its airfield.

III Execution:

Commander’s intent

Use OBJ Mars as first contact point before falling back to OBJ Saturn as a last resort.

Movement Plan

At CO’s discretion.

IV Administration / Logistics:


[] Crates in base containing ammunition
] Explosives crate containing AP mines, AT mines, satchel charges & claymores


[]At predesignated times, reinforcements will be sent out of the base in smallest transport vehicle which can hold reinforcements.
]Upon insertion to the AO, reinforcements should stick together until regrouping with the main force in the AO.


Marked some positions on the map.

  • Dagger (Kuma + Mora)
  • Alpha
  • Bravo ( with MMG+MAT integrated )

Dagger = purple
Alpha = red
MMG = green
blue dots = possible fall back route
brown dots = APERS mine
yellow dots = AT mine

Dagger can use Mora first for the machine gun, leaving the Kuma (with the big boom boom stick) for when it’s actually nessecary, or for defence of the airport/Sakanovo.

MMG can use M1232 M2 (armed) for innitial defence, in a strategic spot from dagger to help out alpha. This can also be used for defending the airport if it survives, else we might be able to use some other vehicle.

With MMG and Dagger standing in a covering position watching over Alpha, Alpha can do the close quarter attack.

Circles with matching color are possible spots that the designated unit can hide in. 1st mark shows first area to defend. 2nd marks second fallback area.

Edit: Edited the photo and added dots to incorperate the mines. The idea is to put the AT mines on the road which is the most likely route for the vehicles to take. We put them where the mountains make a natural barrier where it seems most likely the vehicles are not to go off the road. The APERS mines we put in front of those natural mountain barriers so that if EI wants to cross those there is a chance they will hit some mines. [user avatar=“” name=“Churizo”]3749902[/user] (tagging you to hear your opinion)

Don’t forget you have mines, both APERS & AT.

Of course, place them behind the infantry and armour respectively.