Map: Ruha
Time: 1430
Weather: Overcast
Host: [user avatar=“https://assets-cloud.enjin.com/users/17914993/avatar/small.1493754072.png” name=“Arba”]17914993[/user]
The year is 2024. and the political situation in the world has severely deteriorated. The Russian Federation stands surrounded by enemies on all sides. But, Russia is still proving to be a formidable opponent capable of rappelling any open assault on its territories which forces its adversaries to use less direct methods.
OPORD
I Situation:
During the course of the last patrol our forces succeeded in rooting out the last of the criminal elements that have been harassing the countryside. However, a much larger problem emerged.
Weapon suppliers have been discovered. They proved not to be some enterprising small time smuggler, but the Western powers themselves using agents with deep knowledge of local customs, language, and cultural behaviours. Luckily, our forces succeeded in capturing one of the agents and after using some convincing interrogation methods they revealed their true identity and masters.
It’s time to gear up for war.
Agent revealed that in the case of supply run failure and subsequent failure to report, Western powers will assume they have been discovered and will launch a full scale attack from their hidden bases in the hopes of catching our forces unprepared.
Our mission is to destroy the enemy spearhead and hold the advance of their forces until our reinforcements arrive.
No prisoners. We intend to send a message.
Friendly Forces:
[indent][list]
[] Russian Federation Armed Forces
[] Alpha, Bravo, Charlie, MMG, MAT, ENG, DGR, NTB, FLC
[/list][/indent]
Assets:
[indent][list][]4x GAZ-233114 (Unarmed with roof hatch)
[]2x GAZ-233114 (Unarmed)
[]2x KamAZ-5350
[]2x Mi-24V or 2x Mi-28N
[]2x BMP-2K or 1x T-90SM (Obyekt 188SM)
[]1x SU-25
[/list][/indent]
Enemy Forces:
[indent][list]
[*] NATO
[/list][/indent]
Civilians:
[indent][list]
[*] Heavily populated area
[/list][/indent]
II Mission:
You need to hold the regional capital of Kaaranmaanikko until friendly reinforcements arrive. You will have some time to build up basic defences before the enemy approaches. If the position becomes untenable, fall back to the recently expanded FOB at Isomaki which is going to be held by the remnants of the military police. That FOB must not fall. If you choose to fall back to the secondary position, Kaaranmaanikko will need to be cleared of all enemy forces.
Enemy will be forced to use large supply trains to keep their front line functional. If the opportunity arises to engage them, do so in order to relieve the pressure on your forces.
III Execution:
Commander’s intent
[indent][list]
Hold Kaaranmaanikko.
[/list][/indent]
Movement Plan
[indent][list]
[*]To be decided by PLT. [/list][/indent]
Fire Support
[indent][list]
[*]3x BM-21[/list][/indent]
Optional Tasks
[indent][list]
[*]Destroy the enemy supply train[/list][/indent]
IV Administration / Logistics:
Resupplying
[indent][list]
[*] Standard ressuply crates provided.[/list][/indent]
Reinforcements:
[indent][list]
[] Reinsertions will be on the hour every hour and be adhered to strictly, no deviation is allowed. Reinsertions are the same for all, including vehicles teams.
[] Platoon Commander has a one time reinsertion wild card at his disposal call this in through HQ.
[] At predesignated times, reinforcements will be sent out of the base in smallest transport vehicle which can hold reinforcements
[] At predesignated times, an air transport will be sent out to pick up reinforcements from the base
[] At predesignated times, an armed escort vehicle will be sent out to escort reinforcements from the base
[] Upon insertion to the AO, reinforcements should stick together until regrouping with the main force in the AO[/list][/indent]
Area of Operations: