Coop - The Xi'an Connection

[spoiler=Briefing]Map: Tanoa
Time: 00:00, 2069.
Weather: Smog
Host: [user avatar=“https://assets-cloud.enjin.com/users/7849506/avatar/small.1590497467.png” name=“Seb”]7849506[/user]

OPORD

I Situation:

You have just received instructions from your Employer.

A prototype Xi’an aircraft under development has been moved to Tanoa for testing through the Georgetown docks. An Outsider needs physical access to this Xi’an aircraft for their own purposes. It is under heavy guard by the Tanoa PD and Corporate Guards, so simply walking in isn’t an option.

Georgetown sits on a knife-edge of violence at all times, any push will cause chaos to break loose.
If enough insurrection is caused within Georgetown the police department will be forced to move away from the docks to deal with it, and leave the Corporate Guard as the only defenders, as such you will carry out several attacks within Georgetown to draw the police into the open where you will reduce their strength before attacking the Docks and hacking the Xi’an for the Outsider.

The hack must be done physically, as Xi’an isn’t connected to the Net. You have all been provided with the means to hack the Xi’an

Friendly Forces:

[indent][list]
[] Future Crew
[
] MMG, ENG, DMT, MRTR
[/list][/indent]

Assets:

[indent][list][] 5x Ifrit (Unarmed) ( 1+5 )
[
] 3x Tempest (2+12)
[/list][/indent]

Enemy Forces:

[indent][list]
[] Georgetown PD
[
] Corporate Guard
[/list][/indent]

Civilians:

[indent][list]
[*] Heavy civilian presence throughout AO. Disposable.
[/list][/indent]

II Mission:

You are employed to incite a riot in Georgetown, and use the ensuing chaos to fight your way to and hack the prototype Xi’an Aircraft.

III Execution:

Commander’s intent

[indent][list]
[] Blow up the Georgetown petrol station, and kill the Police SWAT response as well as ANY other first responder
[
] Destroy the Georgetown PD headquarters
[] Attack the docks, and hack the Xi’an through the interaction menu
[
] Disengage and exfil to safehouse[/list][/indent]

Movement Plan

[indent][list]
[*] Platoon’s discretion.[/list][/indent]

Fire Support

[indent][list]
[*] None. [/list][/indent]

Optional Tasks

[indent][list]
[*]None. [/list][/indent]

IV Administration / Logistics:

Resupplying

[indent][list]
[*] Standard resupply at the Safehouse. [/list][/indent]

Reinforcements:

[indent][list]
[] Reinsertions will be on the hour every hour and be adhered to strictly, no deviation is allowed.
[
] Reinsertions are the same for all, including vehicles teams.
[] Platoon Commander has a one time reinsertion wild card at his disposal call this in through HQ.
[
] At predesignated times, reinforcements will be sent out of the base in smallest transport vehicle which can hold reinforcements
[] At predesignated times, an air transport will be sent out to pick up reinforcements from the base
[
] At predesignated times, an armed escort vehicle will be sent out to escort reinforcements from the base
[*] Upon insertion to the AO, reinforcements should stick together until regrouping with the main force in the AO[/list][/indent]

Area of Operations:

[/spoiler]
Fill order:
Alpha (10)
PLT + med (12)
MMG (15)
Bravo (25)
Charlie (35)

Alpha and MMG go to the petrol station and destroy it with explosives. MMG sets up nearby and provides overwatch once first responders appear. If Bravo is available, then they will simultaneously assault the police station. If not, Alpha will hit it sequentially. Once both are dealt with, Alpha+Bravo will both move to assault the port while MMG remains to clean up. PLT/Med will remain near MMG as an ambulance in the event of mass cas.

After the port has been entered and cleared, all elements will extract and rtb for debrief.

> tactical planning
> its just the commander’s intent on the OPORD with different wording
hell yeah baby

lel basically. The only meaningful information here is that I want MMG and we’re going to use A&B simultaneously.

Here is my plan. Eng is a must on this mission as they carry the explosives.
Eng and other weapon elements will set up in the red house icon as the other elements set up in the diamond icon.
After ENG blow up the petrol station the only 2 routes the police can take are the 2 roads we are sitting next too. If they take only 1 route we can send the other elements in to pincer them as they try and make their way towards the petrol station. The element that is closest to the action stays in their building.
Phase 2 is an attack on the police station from the north. It’s higher up and has more cover. Weaponized elements can take the south most approach if they have sufficient numbers.

After the police station we take the purple route to the port. Hack the plane and attack the docks.
After that we take the brown route back. The reason why I picked this road is because we hopefully are safe from the water making us only have to cover 180 degrees. If there are attack boats we move over 1 street.