COOP: The Rescue Rangers

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Map: Virolahti
Time: 17:00
Weather: Cloudy to clear
Host: @Karl
DLC Required: None

The Region of Virolahti has been subject to heavy battles and constantly changing frontlines. Our hostiles have the numbers, while we have the firepower. Only the strongest may survive this war.

OPORD

I Situation

Our front has been through heavy fighting with both sides dug in and fighting for every inch. We have managed to push deeper into hostile territory and set up a forward radar base helping us locate and target hostile positions, but we have been held back by a recent hostile push. We have to crush them to recapture the region.

Friendly Forces

  • US Army, Bradley division
  • Platoon (UAV), Alpha, Bravo, Charlie, Engineers, Nightbird, Falcon
  • Friendly forces at FRB SkyShield. Transport helos and repair vehicles at FOB Karhu.

Assets

  • 1x M6A2 (Stinger Bradley) - 9 seats: 1x driver, 1x gunner, 1x commander (view ports only), 6x passenger - callsign “Spear”
  • 1x M2A3 (TOW Bradley) - 9 seats: 1x driver, 1x gunner, 1x commander (view ports only), 6x passenger - callsign “Hammer”
  • 1x A-10 - 1 seat: 1x pilot - callsign “Falcon”
  • 1x AH-64D - 2 seats: 1x pilot, 1x gunner - callsign “Nightbird”
  • Repair trucks and transport vehicles at FOB Karhu

Enemy Forces

  • Russian Mechanised Infantry with BTRs and some tanks and helicopter support.

Civilians

  • Some risk of civilians, watch your explosions near civilian buildings.
  • They are friendly to us.

II Mission

Our unit has been tasked with rescuing a forward radar base (FRB SkyShield) from being overrun and destroyed, as it is currently under heavy attack from both the ground and from artillery fire. They have forwarded us intel on the enemy locations and we are to push through and destroy them.

III Execution

Commander’s Intent

  • Our unit is to use our armor for support and firepower while pushing into hostile territory.
  • Our most urgent objective is the hostile mortar position actively shelling our allies. Once this has been cleared, we can decide how to proceed further.
  • Once known hostile locations have been eliminated, we can RTB.

Movement Plan

  • Hostiles could be anywhere, move with caution.
  • Your main mode of transport are our Bradlies, however, we do have additional transport vehicles if required.
  • Hostiles could be using minefields, however, they are unlikely on the main roads, as they have heavy hostile activity.

Fire Support

  • Limited air support could be available.

Optional Tasks

  • Destroy any additional hostile bases or targets if located.
  • Transport Field Hospital to FRB SkyShield for medevac availability.

IV Administration / Logistics

  • Enemy morale is strong, no prisoners expected. If any found, down to Platoon how to proceed.

Resupplying

  • Ammo resupply available at base.
  • Field Hospital available at FRB SkyShield depending on optional task completion.

Reinforcements

  • Reinsertions will be on the hour every hour and be adhered to strictly, no deviation is allowed.
  • Reinsertions are the same for all, including vehicles teams.
  • Platoon Commander has a one time reinsertion wild card at his disposal, call this in through HQ.
  • At predesignated times, reinforcements will be sent out of the base in the smallest transport vehicle which can hold reinforcements.
  • At predesignated times, an air transport will be sent out to pick up reinforcements from the base.
  • At predesignated times, an armed escort vehicle will be sent out to escort reinforcements from the base.
  • Upon insertion to the AO, reinforcements should stick together until regrouping with the main force in the AO.

Nightbird was very fun!

2 Likes

OCAP: OCAP
Stats: Grafana

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Had a very fun time in Spear’s Bradley. Well more fun for me than Guy, but thanks to him I was able to focus on only Platoon net.
Stingers felts really weak, I didn’t know if one was enough, or 4 of it, with the reaction of the helos being delayed quite a bit.

1 Like

Think Alpha had a very mixed experience. Yellow team seemed to have seen little action compared to the rest of the squad. It kind of felt like we were separate units, in hindsight I could’ve coordinated better with Red’s FTL but truly I had no idea what we were doing or what our purpose was for most of the mission, with information being limited to “move East” or “secure West”. Passing information down not only keeps people more engaged but also enables them to be more independent.

Gotta agree with someone’s opinion on the combined arms effectiveness. It wasn’t really combined, as engagements often followed the lines of “infantry first, support second” so having armoured vehicles wasn’t game changing this time around, mostly because (as was pointed out) the vehicles were on a completely separate radio and getting infantry and armour to work together relied on the 152 bottleneck.

Lastly, I’m aware it’s a personal preference but with these numbers I think we should’ve leveraged more infantry. We had ~10 people in Alpha and ~6-8 people in vehicles / helicopters. Now that’s very cool but it also brings a great imbalance in terms of firepower, as indeed demonstrated during the mission itself infantry could have been more effective if it had a specialised element and less dependant on armour / helis (this links to the previous paragraph).

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Thanks for the lengthy feedback!

I do feel that most of the targets fell to air assets and some to the IFVs, while the people on the ground had limited stuff to do.

I wouldve liked to use a lot more locations which would’ve required infantry to clear but due to time constrains I trapped myself with, it was not possible.

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@Henrik I don’t think you had any less action. I think maybe you had less exiting action. For me the part I made a video of, was enough to carry the entire op. I just love situations where it looks like your team might wipe, but you somehow all pull through.

However, reflecting on the op I only had 2 actual engagements. I shot 46 bullets according to the stats page, and 30 from that was magdumping someone in a house. Especially the end of the op (after we got killed from the house collapse), red team basically did nothing except look at armour-on-armour battles with the occasional airstrike. So I agree with your assessment.

A lot of the enjoyment also came from our performance when we were in combat. I think comms were good and my FT performed excellent. We always moved quick and didn’t do anything stupid (as Alpha).
I did not have any issues understanding the state of the battlefield or mission/purpose.

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video

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@Koffer did you have a long range radio?