COOP: The End of Stommenberg

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Map: Altis
Time: 08:30
Weather: Sunny
Host: @ohdahh with cohost @Karl
DLC Required: None

After years of torment by the North Atlantic Terrorist Organization, it’s finally time to put an end to it.


I Situation

After your succesful mission to uncover the hiding place of Jens Stommenberg, leader of the notorious NATO (North Atlantic Terrorist Organization), we’ve honed in on his location, Altis. We have an informant on the island that has been gathering intel for us for months, he will show us the last hiding place of Jens Stommenberg. Your job is to bring him back alive so that he may pay for his crimes in The Hague.

Friendly Forces

  • Counter-Stommenberg Alliance Treaty (CSAT)
  • Task Force Noctem (TFN)
  • PLT, A, B, C, MMG, MAT, HMG


The locals have helped us with getting rid of their oppression, they arranged some rides for us

  • 2x Hunters - 4 seats: 1x driver, 3x passenger
  • 1x Hunter HMG - 4 seats: 1x driver, 1x gunner, 3x passenger
  • 1x HEMTT Transport - 18 seats: 1x driver, 17x passenger

Enemy Forces

  • North Atlantic Terrorist Organisation
  • USA Army
  • Possible armored vehicles, mostly big numbers of infantry


  • As far as we know, most civilian presence has been gathered around Kavala, if mission directive sends you there, check your fire. Other places of the island seem devoid of civilian presence.

II Mission

Your unit is tasked with clearing the island of enemy presence, meeting up with our informant, and capturing Jens Stommenberg ALIVE, don’t give him the satisfaction of dying. We’re dropping you off in boats on the northern shore of Altis, there is an airfield nearby that we know harbors most of the NATO forces. Overnight, we’ve set up some artillery on the north face of the island, ready to rain down shells on the airfield, once you’ve cleared the airfield of all hostiles, move up to Neochori, where our informant is waiting for you, the specific house is marked on your map. Afterwards, follow the instructions of the informant to capture Stommenberg.

III Execution

Commander’s Intent

  • Level and clear the airfield with the use of artillery
  • Meet up with our informant
  • Clear out any hostiles you might come across
  • Locate and capture Stommenberg alive

Movement Plan

  • Following the order of command, after meeting up with the informant, it’s up to PLT

Fire Support

  • There is a one time artillery strike that can be called in by any element lead (excluding fireteams), this strike needs to happen on the airfield and in coördination with the troops on the ground.
  • possibility for several airdrops to be called in for both platoon crate and medical supplies

Optional Tasks

  • Have fun

IV Administration / Logistics

  • As for POW, make sure that all hostiles are down or dead, only Stommenberg may be taken alive.


  • Resupply is available through airdrops, also in command of any of the element leads (excl. fireteams)


  • Reinsertions will be on the hour every hour and be adhered to strictly, no deviation is allowed.
  • Reinsertions are the same for all, including vehicles teams.
  • Platoon Commander has a one time reinsertion wild card at his disposal, call this in through HQ.
  • At predesignated times, reinforcements will be sent out of the base in the smallest transport vehicle which can hold reinforcements.
  • At predesignated times, an air transport will be sent out to pick up reinforcements from the base.
  • At predesignated times, an armed escort vehicle will be sent out to escort reinforcements from the base.
  • Upon insertion to the AO, reinforcements should stick together until regrouping with the main force in the AO.
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TS3 Stats

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