Coop: Punching Smoke

Hey guys, please share your stories, awesome moments and all mission related feedback.
Describe what you liked about the mission and what did you dislike.

I don’t know what to say … everything was perfect for me!

Only two things:

  • I don’t like the map… that’s my problem!
  • One thing i would like is: Give us some more information about how the enemy may react… since not ever ZEUS / GM handles AI the same way! So maybe even some example, hard to explain! Sometimes it’s not really clear if we have to think a realistic way (AI moving from BASE with Trucks to dismount and then attack, after maybe 2 minutes after attack with some more time they need for organisation) or just assume some crazy AI popping out from nowhere!

Thx for the mission! I had a shitload of fun!

  1. How was AMS? Any issues? Enough of bandages and stuff?
  2. How were the loadouts(Weapons)? Any issues?
  3. Did you like the assets provided? (Vehicles)
  4. Did you like the guerilla approach? Did you understand what was going on?
  5. Did you like the enemy and its attack intensity? Its tactics?
  6. What about enemies composition (enough of a mix between tanks, infantry, IFVs, APC)?
  7. How was the AI?
  8. How was the overall pacing for you? Were there alot of boring lulls?
  9. Was the OPORD descriptive enough or would you have expected something more in there?
  10. Was the landscpe interesting? Were the tools provided useful in the landscape? Any other issues with the map?
  11. Leaders, were the tactical aspects fun? How did your units do? Who did especcially well? How did your leaders do?
  12. How did you like the mission idea overall?
  13. What do you think made the mission good or bad experience for you?
  14. What do you think we did well? What did we do bad?

Zeus VP:

[youtube]IJHi4FS6YDM[/youtube]

Mission quality was good, even though Thirsk is a bit higher on the difficulty scale with AI terminator vision and all, but we handled it well and didn’t loose entire squads. I was part of the MAT team, role AT gunner and majority of the mission we spent engaging infantry. I think we could’ve done better on that part by using the HE rockets but then again the trees provided a lot of cover for the enemy and we couldn’t carry much ammo to begin with. In terms of team tactics I think we moved Alpha and Bravo too far apart, leaving the flanks open for the AI to come in and cause casualties to both teams. I think that was the biggest problem we had but overall it was a fun OP and I’d like to see more of these!

P.S. I like the choice of vehicles!

Hahahah [user avatar=“https://assets-cloud.enjin.com/users/9116490/avatar/small.1400145727.png” name=“Price”]9116490[/user] 34:55 on the video. :LOL:

Good operation for Tuesday night, had to leave near the end so I dont know what was discussed in the debrief. In my opinion we performed well during combat but there was unnecessary chaos during other times.

[quote user_id=“12877878” avatar=“https://assets-cloud.enjin.com/users/12877878/avatar/medium.1426713139.jpeg” name=“Cob”]Hahahah [user avatar=“https://assets-cloud.enjin.com/users/9116490/avatar/small.1400145727.png” name=“Price”]9116490[/user] 34:55 on the video. :LOL:

Good operation for Tuesday night, had to leave near the end so I dont know what was discussed in the debrief. In my opinion we performed well during combat but there was unnecessary chaos during other times.[/quote]

Fucking silent vehicles and AI with eyes on the back of their heads

Also from watching the video it’s almost like zcribe had it in for me :shock:

  1. AMS was fine.
  2. For authenticity 7,62 weapons would have been nice. Finland doesn’t use baby bullets. Guerrillas neither. There could have been more AR belts, but then again, we were guerrillas.
  3. I liked the motorcycles, but there could have been more of them. Alternatively bicycles would have been nice also, since there’s no skis in ARMA.
  4. I liked the idea of a guerrilla mission. We had guerrilla objectives and a bit of an guerrilla strategy, but our tactics and techniques were far from guerrilla. I’d like there to be (if possible) a guerrilla training.
  5. and 6. The attack intensity was fine. I’d of course want it to be bigger infantry numbers, but since they have superhuman vision, this was good. The amount of vehicles was fine, but they should stick to the roads instead of going pedal-to-the-metal through forests with technicals.
  6. Otherwise fine, but they seemed to have superhuman vision and sometimes REALLY good aim.
  7. The pacing was awesome. Best I have seen until now.
  8. OPORD was good. I personally like it when it gives the leaders actual options.
  9. I loved the map! For me this was the first winter mission and the first almost purely forest mission. These both are things I’d love to have more of.
  10. It was nice to face the difficulties of combat in a forest and also attacking compounds from forests. I also liked the encouragement to hit-and-run tactics and fire team initiative. Teddy and Tropical survived remarkably well considering the things Bravo 1 did (for example going back to detonate the Fuel Dump).
  11. Loved it. It’s always fun to have different kind of missions, and we play with a strong superpower nation a lot. This was a nice contrast, although we didn’t utilize it to its’ maximum.
  12. The overall feeling and style of the operation, as well as Finnish landscapes and attempted guerrilla tactics.
  13. Good: Element of surprise,
    Bad: Guerrilla tactics and techniques for example we stayed in too long firefights, we tried to hold the objectives for too long instead of just blowing them up and vanishing and also the formations, stances etc. should have been adjusted to guerrilla warfare. We also had too much to carry at once, instead of leaving all non-critical equipment in the vehicles (that we could/should have had.)

[quote user_id=“9116490” avatar=“https://assets-cloud.enjin.com/users/9116490/avatar/medium.1400145727.png” name=“Price”][quote user_id=“12877878” avatar=“https://assets-cloud.enjin.com/users/12877878/avatar/medium.1426713139.jpeg” name=“Cob”]Hahahah [user avatar=“https://assets-cloud.enjin.com/users/9116490/avatar/small.1400145727.png” name=“Price”]9116490[/user] 34:55 on the video. :LOL:

Good operation for Tuesday night, had to leave near the end so I dont know what was discussed in the debrief. In my opinion we performed well during combat but there was unnecessary chaos during other times.[/quote]

Fucking silent vehicles and AI with eyes on the back of their heads

Also from watching the video it’s almost like zcribe had it in for me :shock:[/quote]

If you mean the BMW incident then I just wondered what was going on with you running off by yourself. Radio chat said that there was an accidental grenade so I just made the patrol car react to it. You just happened to run into it.

[user avatar=“https://assets-cloud.enjin.com/users/13633351/avatar/small.1434890353.jpeg” name=“Freghar”]13633351[/user] said he had trouble with hearing the patrol vehicles. Did others experience that aswell? The two patrol cars that were first responders caused massive casualties in the initial squads as one can see from the video.

⚓ T120341 AI Vehicles make no engine sounds - fixed yesterday on devbranch, will be hopefully in the next Arma update, whenever that’s gonna happen. :frowning:

[quote user_id=“16558368” avatar=“https://assets-cloud.enjin.com/users/16558368/avatar/medium.1471276874.jpeg” name=“zcribe”][quote user_id=“9116490” avatar=“https://assets-cloud.enjin.com/users/9116490/avatar/medium.1400145727.png” name=“Price”][quote user_id=“12877878” avatar=“https://assets-cloud.enjin.com/users/12877878/avatar/medium.1426713139.jpeg” name=“Cob”]Hahahah [user avatar=“https://assets-cloud.enjin.com/users/9116490/avatar/small.1400145727.png” name=“Price”]9116490[/user] 34:55 on the video. :LOL:

Good operation for Tuesday night, had to leave near the end so I dont know what was discussed in the debrief. In my opinion we performed well during combat but there was unnecessary chaos during other times.[/quote]

Fucking silent vehicles and AI with eyes on the back of their heads

Also from watching the video it’s almost like zcribe had it in for me :shock:[/quote]

If you mean the BMW incident then I just wondered what was going on with you running off by yourself. Radio chat said that there was an accidental grenade so I just made the patrol car react to it. You just happened to run into it.

[user avatar=“https://assets-cloud.enjin.com/users/13633351/avatar/small.1434890353.jpeg” name=“Freghar”]13633351[/user] said he had trouble with hearing the patrol vehicles. Did others experience that aswell? The two patrol cars that were first responders caused massive casualties in the initial squads as one can see from the video.[/quote]

Yeah for clarification I was heading back to base, because I needed to go AFK and didn’t want to be stuck behind enemy lines when I came back or be dead and have to wait for a reinsertion. I thought there would be a literal BMW at the marker, similar to the Ural marker, I assumed it was a truck up for grabs as we were resistance fighters, civilian trucks and such would be nice assets to find and use.

Didn’t realize it was your mission maker’s touch to name routes after vehicle brands. Sadly there was no BMW, just an enemy technical. Unfortunately someone… not naming any names, accidentally dropped a grenade. Couldn’t hear the engine of the technical, and the guy on the gun had insane peripheral vision. I saw him first at least when I did a quick look-around and tried to line up my shot but, he span around in a split second and shot me, and then span back around to face the front before my body had even hit the ground in typical AI fashion.

There was also that time where MAT was at the edge of one of the objectives and that enemy squad you spawned pathed right through me and Jash, and I died waiting for him to move. Dying twice sucks. Didn’t really get a chance to play as much as I’d like, and missed a re-insert.

Great mission altogether.

I particularly liked Zcribe’s use of mortars as the nonverbal signal for ‘Alright, get a move on already’.

EDIT: Also, holy shit now that I know what actually happened at the petrol station, that was hilarious 2:05:00 in Zcribe’s video.

  1. AMS was good. I got injured about 10 times that mission but nothing too serious. I was first one to get shot BTW… first 20 seconds of combat. I was away from medic for quite some time and my wounds re-opened only once.
  2. I don’t know man… It’s nice to see various weapons in use, it really is but 5.56 sucks so much… I don’t know if those guns are just low on dmg but it’s really annoying when I have to shoot 10 times at one guy. And AR’s had 50rnds belts where AAR’s had 100rnds belts. We switched them right away. ALSO it was disturbing that we had dark green backpacks where we were dressed in very white uniforms.
  3. Yeah… I would like to see skies as we were finnish but it’s just Arma.
  4. Yeah it was nice to do something different. I really liked it and I was fully aware what’s happening with bravo and MAT team. Alpha was not really responsive when there was a time to play together.
  5. I say the more, the better but because of AI inhuman skills of sight it was okay.
  6. Fine
  7. Inhuman sight… I barely saw any enemies. I don’t know if you tried to kill me for all the wrong reasons or what but I felt like bullet magnet on this mission…
  8. Kinda but they were not boring. You told us that we were holding our positions for too long but when you are pinned down it’s hard to make that decision to move when under fire as the enemies were shooting insanely close to us as soon as we left our trees…
  9. I guess it was fine
  10. I loved the map. Forest maps are awesome.
  11. I can’t say for all as I really just saw BSL and Bravo-1 leaders. I say that we did awesome as Bravo team with MAT that joined us after heavy casualties. We actually took a lot of casualties in Bravo. I was surprised with the size of Alpha team when we met up. For the most of the time it was just me and Teddy in Bravo(well… after all we were the ones to survive everything)and we acted more like 2 friends in the forest :slight_smile: BSL was commanding us. It didn’t feel like one of us was commanding.
  12. As I said. Something new. I liked it a lot.
  13. Interesting map, constant suppressive fire, confusion about the enemy positions, the ending where we had to help Alpha and then run away from our camp because they’ve spotted us and started using mortars. It was great. I really liked that when we were about to end the mission(time was coming) the situation got so intense that we had to keep on fighting and we didn’t end it because of the time. If Ryujin was there the ending wouldn’t have happened and it was indeed awesome(don’t kill me pls if you’re reading this). BTW I really like those situations where few people from few teams gather into a group of 6-7 people and are trying to make it work :slight_smile:
  14. Well… we did everything great I would say… We were holding the positions, we were ought to attack, for too long but It didn’t really make it a bad experience. What we sigh alpha sigh did wrong was capturing those vehicles. It was really bad idea as they’ve spotted our base because of that. OFC the ending happened because of that but it was dumb.

I excpecially hate that our guns did low damage. Sometimes M4 has it as well. The AR-15 takes about 3-4 on longer range to kill someone but when I have to shoot like 10 times at single enemy… Fuck this. I like when we fight infidels. They have no armour, die after 1-2 shots. I could take it if troops had light armour so it takes 2-3 shots on a reasonable distance but when we play against i.e russians… Oh boy…

But about the mission itself. Map was good. Nice and I like terrains like that. I liked the fact that we couldn’t see the enemy for the greater part of time but at some point it got annoying… Fucking hell… bullets cracking milimeters from my head and I have no idea where are those fuckers…
The ending - briliant! Tanks, mortars, a lot of infantry, Alpha team rescue, all the chaos going on there… Briliant. It was very VERY immersive and very interactional as it was triggered by our sigh alpha’s sigh fail so the mission didn’t feel static. I would REALLY like to see more of that stuff.
Surviving with my lad, Teddy and the others gathered from among the dead bodies was fun :slight_smile:
AND FOR THE LOVE OF GOD make your nades to double tap… someone threw a grenade between all the survivors from rescue task that were not yet in the base… One guy got so badly hit that Freghar had to drug him, put into a truck, give blood and kiss all his wounds. How many times I’ve clicked g instead of h(ace action menu)… if it was single click you would probably discharge me already… I’m not a fan of switching to nade when you have to throw it because sometimes it just eats precious time. IMO double tap is the best way to save your teammates from your nades.

P.S. Some raw material coming soon. I know you like raw videos Zcribe :slight_smile:

Bravo 1 AAR POV. ArmA 3 Operation "Punching Smoke" by Carpe Noctem - YouTube
Last videos uploading as I post it so if the quality is low or there are are few videos missing then wait a while.

Love these videos, Tropical. They are a really great representation of what it’s like playing with us. Tad quiet though.

Well… after all this is just the raw material :stuck_out_tongue: To be honest I’m not really sure if people want to watch the entire OP before they apply. But if someone wants to have a close look then here it is.
Nice to see that someone is watching that although I think it’s mostly CNTO guys. For some reason last part of that OP has 74 views tho’… 23 views in USA, 13 Brits, 5 Canada, 3 and less from pretty much every European country and few more. I wonder why…

BTW one thing I’ve noticed about those videos is that they are not as smooth as on my screen :confused: G-Sync is really great when your frames go low and its monitor-sided technology so it doesn’t work in the video… You have to bear with those filthy 20 fps when you throw 10 smokes :slight_smile:

And what do you mean with "Tad quiet though"?

Edit: So in matter of 1 hour the number went up to 120. That is some strange shit over there…

That would be because jash linked the grenade incident on reddit. @jash, was it the ace grenade throw or the normal one? You said you already had it bound to double tap g, but if you happened to be sprinting and hit g then, you would have opened up the ace tool.

Honestly not sure. Heat of the moment and all. It could have been the ACE throw, but I checked my keybinds after the incident, and my grenade button had defaulted itself back to single tap. Could definitely do with fiddling around with both of those keybinds.

P.s. Hope you don’t mind me linking that video on reddit, Tropical. It’s not set to unlisted or anything, so I assumed. I’ll delete the post if you (or anyone else in the vid) wants me to.

No, no it’s fine. I was just extremely curious why from 5 views it went up to 150 :slight_smile: