Coop: Pedro31

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Already noted radios and GPS missing soz guys.

I wish we had a ton more people, the mission concept was super interesting! I like these missions where you get multiple tasks and move between partially friendly held positions and villages, adds a lot of immersion for me. Shame the execution was plagued by the lower numbers.

If we really can’t have an equal Alpha/Bravo in these situations then circumvent the rule by giving FLTs long-range radios, I think it’s stupid to deliberately create chaos just because we can’t have proper equipment in the situations where we need it.

Second thing, I think being more proactive as fireteams in these situations where SL is super busy would definitely help smooth things a bit. Overall it felt like Alpha was completely lacking cohesion, essentially operating like 2 different mini-squads but, again, without the necessary equipment.

Anywho, loved the birds, [user avatar=“https://assets-cloud.enjin.com/users/20330489/avatar/small.1594394879.png” name=“Mattdogs”]20330489[/user] the binocs are broken too since we didn’t get the Vector21s but regular binocs, definitely run it again!

I had fun! Thanks for the mission Mr. Doggs.
It was also a really good practice on flight etiquette and landing and mounting up procedures. Very interesting!

I do not agree with your points here Henrik. I think you have to look at it from a different direction. We know summer is historically a low attendance period. So as a MM I would not expect more than 20 people for a mission. Requiring 2 nightbirds, 2 (or 1 door gunner) and an equally spread alpha and bravo that is still combat effect is just never going to happen. Even during our regular ops this is already tight. The mission idea is very interesting. But a MM should be able to recognize and maybe even state in the mission that it is not do-able (or almost not do-able) without less than 20 people. Then the MMM or whomever can say that this might not be the right time to run the mission.

I don’t understand the logic of everyone always blaming issues on the rules and system while these things can easily be avoided by MM’s. In my honest opinion.

[user avatar=“https://assets-cloud.enjin.com/users/3602631/avatar/small.1411590107.jpeg” name=“Shiny”]3602631[/user] bc I still want to play this kind of mission and, as said, think that making them better for players would be as simple as keeping separation of radios instead of putting units performing wildly different tasks on the same net.