COOP: Operation Hades reap

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Map: Chernarus
Time: 17:30
Weather: Clear
Host: @Nez
DLC Required: None

OPORD

I Situation

Following US presidential elections and strategic decision to leave NATO, US President decided to launch a mass scale invasion into Russia deeming the country as a threat to national security, at this time naval task force Hades decends upon the coastline of Chernogorsk and prepares for a massive land invasion.
Marines are the first to beach onto the land and setup their stay

Friendly Forces

  • Platoon, ALPHA,BRAVO,CHARLIE, HAT, MAT, DAGGER
  • USMC
  • USAF

Assets

  • Assault boats - 5x seats: 1x driver, 4x passenger.
  • M1A2 tank - 4x seats: 1x driver, 1x loader, 1x gunner, 1x commander, (Tank will only be available once beachhead is secured)

Enemy Forces

  • Russian armed forces

Civilians

  • Unknown presence

II Mission

  • Succesfully take the beachhead and secure its perimeter. Once that is completed advance to the town of Chernogorsk and clear it from any russian forces
  • Defend the town of Chernogorsk from incoming reinforcements till FOB is set-up

III Execution

Commander’s Intent

  • Secure Chernogorsk town and setup logistical route from the beach

Movement Plan

  • At platoons discretion

IV Administration / Logistics

Resupplying

  • Resupply at base or taken with vehicles
  • Resupply will be available on land once beachhead is secured

Reinforcements

  • Reinsertions will be on the hour every hour and be adhered to strictly, no deviation is allowed.
  • Platoon Commander has a one time reinsertion wild card at his disposal, call this in through HQ.
  • At predesignated times, reinforcements will be sent out of the base in the smallest transport vehicle which can hold reinforcements.
  • Upon insertion to the AO, reinforcements should stick together until regrouping with the main force in the AO.
1 Like

OCAP: OCAP

1 Like

TL;DR: More support (arty, armor, etc.) from the US Fleet and maybe a bit less arty of some types? (or better planned out in some ways.

Of course, we had the respawn issues too, but this is an obvious one.

Also, server FPS was a bit bad/unbalanced at first, which was probably due to the AI on AI combat happening, they also caused some chaos on the beach.

Sad that players left in the middle of the mission :confused:

2 Likes

I echo Karl’s words in here. Beginning was pretty hectic, middle of the OP as well.

When we were holding the FOB there was BM-21 Grad strike which caused Koffer to crash out, and few other players including myself were on the verge of crashing out as well. So that’s something to keep in mind when sending in a massive strike.

Otherwise I enjoyed it… atleast a bit

2 Likes

Nice OP globally. On the beach landing maybe we could have used Dagger with the boats to act as a fire support instead of juste trying to do something with our pea shooters.

I don’t know if it came from me or the model was bugged but the abrahams was hard to use (turret doing it’s own thing, or a 360 coming from nowhere, even shooting when i had not the hand on the mouse. Sorry guys on the respawn).
Even when we were trying to repair at least the tracks it seems that the spare did not want to come out.

FPS was hard on me, I suppose it comes with the great number of AI on the field. But seeing all those helicopters going down was fun, the chaos on the beach, explosion and cross fire everywhere, I was like “damn, this is a proper landing”. Very fun.

3 Likes

I see that the Op should be a bombastic landing with lots of things happening across the whole front, sadly thanks to arma it was more rather glitchy and reduced the immersion for me, seeing corpses fly and friendly AI running into the open to be gunned down. On top of that, the FPS like mentioned here already took a heavy hit.

I was not a big fan of the constant mortar/artillery strikes. It feels like most of the casualties we took throughout the mission was because of that. In my eyes this is not fun. The constant barrages also didn’t feel scary at some point anymore - more annoying.

I am sorry for being negative; I didn’t enjoy my time too much - spending a lot of the time dead with basically the whole platoon cause we got wiped 3 times.

3 Likes

As a indirect fire service man im not even going to get into this argument