COOP: Operation Enduring Hydra

Map: Kujari
Time: 1030
Weather: Clear Skies
Host: Shadisica
DLC required: None

The Kujari Barraki Army was an indepent army led by the charismatic General Barraki. It seems the good general has since taken some inspiration from the south american kartels and has rebranded his army as the Kujari Barraki Kartel, becoming a major player in the west african opium trade.

OPORD

I Situation:

The KBK’s influence has grown immensely in the last few months. Their firepower now exceeds that of most of the neighboring countries.
The US has sent out a special forces team seperating themselves from the war in the north to eliminate the KBK and it’s influence.

Friendly Forces:

  • 4th Special Forces Brigade, US Army
  • PLT, A, B, C, MMG, MAT, HMG, HAT, ENG, MRTR, DGR, NB, FAL

Assets:

  • 4x M1151A1 (4 seats)
  • M2A2 Bradley (3+6 seats)(DGR)
  • UH-60 BlackBird (miniguns)(4+12 seats)(NB)
  • A-29 Super Tucano (14x M151, 2x GBU-12)(FAL)

Enemy Forces:

  • Kujari Barraki Kartel
  • They are patrolling across their territory.

Civilians:

  • yes

II Mission:

Sever points of interest are marked for you. We are to dismantle the KBK by any means you deem fit.

III Execution:

Commander’s intent

  • TRAINING CENTRE: An abandoned village currently used as a training site for general Barraki’s soldados
  • TECHNICAL FACTORY: A workshop set up by the KBK where Toyotas are turned into weapons of war.
  • FIELDS: Are various farmsteads where the KBK has forced the locals to produce their opium.
  • GENERAL BARRAKI: The location of the generals palace. It is highly defended.

Movement Plan

  • At PLTs discretion

Fire Support

  • None

Optional Tasks

  • None

IV Administration / Logistics:

Resupplying

  • Resupply is available at base and can be called in by logistics element ARCHIMEDES

Reinforcements:

  • Reinsertions will be on the hour every hour and be adhered to strictly, no deviation is allowed.
  • Reinsertions are the same for all, including vehicles teams.
  • Platoon Commander has a one time reinsertion wild card at his disposal, call this in through HQ.
  • At predesignated times, reinforcements will be sent out of the base in the smallest transport vehicle which can hold reinforcements.
  • At predesignated times, an air transport will be sent out to pick up reinforcements from the base.
  • Upon insertion to the AO, reinforcements should stick together until regrouping with the main force in the AO.

Thanks for the plane, was fun to fly it!

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I had fun! I’m definitely rusty.
Thanks for the OP.

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https://priv.carpenoctem.co/cntr/?m=e3ec957e

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Thanks for letting me co-host Shad. Had a lot of fun, and I seem to share the theme I’m also a bit rusty.

Sorry about that rocket truck. It’s gotten out of my control twice, I do indeed think it was a decent addition to the mission. But I will have to conduct further testing to prevent huge squad wipes in the future.

or… y’know… git gud :wink: