POST FEEDBACK
ALSO POST FEEDBACK ABOUT THE NEW ACE MEDICAL SYSTEM!
POST FEEDBACK
ALSO POST FEEDBACK ABOUT THE NEW ACE MEDICAL SYSTEM!
don’t go alone ever ever!
Parking Dagger/sabre on the hill with complete view is nice for shooting. Also nice for the enemy to shoot you.
And then doing it twice on the same position was just weird
We lose to much momentum sometimes if someone goes down
We call something a sniper to many times (there were no snipers on this map)
LAMBS ai flanks if they have do not have a stationary order (garrison)
We get flanked to easy every time we are stationairy because we tunnel vision
Keep your elements closer with LAMBS to have more 360 security
MM perspective
Could not control units
Could not only give orders
Could not delete units
Could not get units to interact with vehicles
Could not teleport units
SAF faction wears no clothes on the server but locally it works
The objective was big and I did not expect you to clear the airport
OPORD of next week shows this as we will be mirroring this match.
ACE Medical modules don’t work anymore
Had to give 360 splints this OP
Had to spawn an extra 40 blood bags this OP
Had to spawn an extra 120 bandages this OP
Nothing new that wasnt said in the endex but worth putting in writing. Op was a little ambitious in scope, a town and an FOB right next to each other meant the AI from each objective could support one another slowing us down. Medical system certainly has promise but the bleeding co-efficient seems to be too high, one hit and you can go from full blood to none in less than a minute.
On ACE medical:
Injuries having lasting effect on your aim/ movement speed is certainly a plus imo, getting your arm stitched by a field medic shouldn’t bring you back to peak performance.
Bleed-out ratio def needs to be looked at, maybe a little test sunday or monday?
I like how CPR is actually needed now, really makes keeping someone alive a task though.
On the op:
Good time were had
Town was def too big considering we had a little village to clear as well.
It was actually quite refreshing to fail an op for once, stuff was getting a little easy there, keeps us on our toes.
Side-bar: I called out friendly fire by Sabre on yellow team, i later heard this was false. So i apologize or whatever.
On the op:
I enjoyed the objectives very much, as well as those not marked on map that came up as surprises (though we were warned in advance it was hostile territory so we prepped for it). I don’t really care if we actually are able to clear the objectives of an op, as long as they are interesting (and these were). I like having too many objectives more than too few
I disagree that we were wrong to call snipers (when I did it). They were engaging at long range >700m and in the end it took me about 4 minutes to locate him even though he was wearing white underwear. Just because he wasn’t actually using a scoped rifle doesn’t mean we didn’t have to treat him as such until we were sure he wasn’t an immediate threat (and I can’t identity every from that range, especially when you don’t know how far he is until you find him).
On medical:
As long as you don’t go unconscious the medical system is very familiar. At most you have to split a limb when it’s busted, but that’s an easy fix. I used 3 splits over the entire op (1 from jumping off a structure).
I noted that accumulated wounds (that have been stitched) do affect your weapon sway A LOT. Towards the end of the op it was similar to playing with large wounds on both arms with tourniquets on previous ace medical. Maybe my low blood had an effect on it as well, idk. I do actually like this system, where you more and more become a wounded soldier trying to make it out, instead of being 100% OK as soon as you get a stitch.
It didn’t feel to me like the 120 seconds for cardiac arrest was a problem. I always made it to people of my ft/squad in time to treat their wounds then their cardiac arrest and leave stitching and blood to the medic. In the end I only lost Aether because I was treating two people of red and didn’t get back to my ft in time to check on them before he bled out/got cardiac-ed.
Finally my main problem with the current ace medical: People stay unconscious too long. It took ages for Shadisica to get up on the hill after he went down, or for Aether to get up on the first "ambush". Shadisica was unconscious for 12 minutes AFTER the medic got to him (he was stable for several minutes before that already). Aether was down for a solid 12 minutes as well, even though medic got to him within a minute of him going unconscious. (I got both recorded, that’s how I know.)
Medical status at the end of the op; I never went unconscious until I died:
Generally, whatever people say is in at least 90% of time forgotten. It s always (if it has any meaning - has some sort of importance) good to write it - becouse it stays somewhere. - on paper for some time or at forum - for years or even decade. It does stay.
Even when, whatever have I wrote here and read it second or third day later, there is something to edit - add to it or delete it - as it could be nonsence too - but even that is a feedback.
Whatever you want "measure" (lets say example: getting better in english writing or english grammar) or in other words - say getting better knowledge, skill or "improvement" is worth of writting - if not for others - it should "somehow" improve you at least, during some period of time (as writting probably force people generally, to think more, bc it does take more effort that speaking from place + you can get back to it anytime)
Feedback from Plt Comd on this mission:
Feedback from Dachi Mission Maker on this mission:
I had a good mission and enjoyed a lot of it especially working with MAT. Shadisca did a great job as ASL and really kept things going when I was down so great job all round.
[quote user_id=“12591864” avatar=“https://assets-cloud.enjin.com/users/12591864/avatar/medium.1526326563.jpeg” name=“Dachi”]Feedback from Plt Comd on this mission:
[*] I don’t know why spacing of the elements was mentioned on the first assault we were on OW 1 and OW 2 which were 150m apart so very close and so was Dagger not too far away. The 2nd assault we went in together and again were very close so maybe the spacing of elements may have been when clearing the town not sure but I saw no issues while I was alive.
[/quote]
In the screenshot you see why I mention this. PTL gets hit hard on their hill and I think only 3 of them or 2 of them are up after they get shot. Dagger gets killed on this hill as they move around. But as you can see the single red OPFOR that is close will flank Alpha from inbetween PTL and Dagger. This is why I said, if we were closer we would not be outflanked.
150m in Arma is quite far especially with the rules and modset we have. In this instance there was also a valley inbetween the 2 hills that was completely unnoticed and we had about a fireteam trickle through there.
If we get CNTR up we can see this too that in LAMBS it’s always individuals flanking us. I understand you haven’t been here but every mission it’s like this so we have to adjust the way we play to counter this. I don’t think it had anything to do with the mission or having friendly AI help us because then we would need it on every single mission.
Another thing that LAMBS does, the instance the first engagement starts, they start moving. This was especially visible in the War on Malden mission we had : CNTR - Carpe Noctem Tactical Recap
Check around 10 minutes. We just haven’t figured out the meta yet on how to counter this.
ACE notes.
ACRE notes.
something like this happened on a previous op aswell, some people not being able to hear each other, but others hearing them.
Last time it was on the temporary server, so likely a different case though.
This time everybody in my team could hear me, but one of them couldn’t through the radio.
Shiny said it might be some elevation difference, based bug in acre, but this problem persisted throught the op.
A week ago or so, half way through a mission, my radio broke completely and nobody was receiving me, even after replacing my batteries, and turning it off and on again.
I don’t think they are going to chance the way you see when your unconscious. This is a new feature.
We are on an almost flat map tomorrow. Let’s see if we have radio issues then. If no, then I am even more sure it’s the elevation.