Coop - Foxtrot Mike Lima

Map: Anizay
Time: 1600
Weather: Clear.
Host: [user avatar=“https://assets-cloud.enjin.com/users/12591864/avatar/small.1526326563.jpeg” name=“Dachi”]12591864[/user]

OPORD

I Situation:

The time is 1600 and it is time to get briefed on the raid of a compound which intel places the US number 1 most wanted terrorist Akmed Hussain aka the “JOKER”. The raid will take place at 0300 tomorrow morning inside the Pakistan border without any prior agreement by them. We must get in fast take out the JOKER, grab as much intel as possible and get out before the military police compound can respond.

General Terrain & Weather :

[indent][list][] Flat terrain with some outcrops of vegetation and interspersed villages.
[
] Clear night, great NVG visibility.[/list][/indent]

Friendly Forces:

[indent][list]
[] Local Afhgan Army and Police.
[
] Callsign “BLADE” - Close Air Support.
[*] Callsign “NIGHTBIRD” - Helo Transport
[/list][/indent]

Assets:

[indent][list][] 1 x Littlebird.
[
] 2 x Ghosthawk.
[/list][/indent]

Enemy Forces:

[indent][list]
[] Light militia with soviet era weaponry and vehicles.
[
] They are well trained but undisciplined. They are fanatical and will die willingly for their cause.
[/list][/indent]

Civilians:

[indent][list]
[*] Civilians will be encountered do not kill them unless they present a threat to life.
[/list][/indent]

II Mission:

Sabre Squadron is to ASSAULT the compound and ELIMINATE the JOKER, bring his body back. BPT gather as much intel as possible.

III Execution:

Operation “Foxtrot Mike Lima” will be conducted in 4 phases:

Phase 1 - Insertion

[indent][list]
[] DMT will board the littlebird and get inserted at 0310hrs, they will be dropped off at LZ GOLD and move to the DMT OW.
[
] The assault teams will split into ground assault and fast rope teams each boarding their own ghosthawk.
[] Ground assault team will move to LZ GOLD and move to the compounds perimeter wall.
[
] Fast rope team will move to and stay airborne at the loiter marker.
[/list][/indent]

Phase 2 - Sentries

[indent][list]
[] Ground assault will disable the compounds power supply on the perimeter.
[
] DMT will take out sentries on the roofs.
[] Ground assault move into breach the compound.
[
] Fast rope team will move to and insert onto building 1’s roof (LZ BRONZE).
[/list][/indent]

Phase 3 - Assault

[indent][list]
[] DMT provide cover and engage targets in the compound at will.
[
] Both teams now on the ground will clear the compound.
[] Teams are to gather as much intel as possible.
[
] Kill JOKER and bring his body back.
[/list][/indent]

Phase 4 - Extraction

[indent][list]
[] Move back to LZ GOLD.
[
] Board the transport helos and RTB.
[/list][/indent]

Movement Plan

[indent][list]
[*] Insertion will be via helicopter.[/list][/indent]

Fire Support

[indent][list]
[*] Callsign BLADE is on standby for close air support if shit hits the fan. [/list][/indent]

IV Administration / Logistics:

Resupplying

[indent][list]
[*] There are resupply boxes located at the airfield and can be air dropped into location if requested.[/list][/indent]

Reinforcements:

[indent][list]
[] Reinsertions will be on the hour every hour and be adhered to strictly, no deviation is allowed.
[
] Reinsertions are the same for all, including vehicles teams.
[] Platoon Commander has a one time reinsertion wild card at his disposal call this in through HQ.
[
] At predesignated times, reinforcements will be sent out of the base in smallest transport vehicle which can hold reinforcements
[*] Upon insertion to the AO, reinforcements should stick together until regrouping with the main force in the AO[/list][/indent]

Updated with maps for planing the attack after Fast Rope team land on building 1 and Ground assault team move in on the ground from the west: