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Map: Chernarus (Winter)
Time: 05:40
Weather: Snowy
Host: @Sagu
DLC Required: None / Optional: Marksmen
The temperature rapidly drops in Chechnya, you are preparing to face your toughest challenge yet - “Fortress Cherno”
OPORD
I Situation
After the successful capture of Mogilevka, our unit was tasked with assaulting the infamous Cherno Fortress. Due to difficult weather conditions, we are unable to send the air assets in, however, you were just delivered new artillery pieces which you use to siege the city.
Friendly Forces
- Russian Armed Forces
- Platoon, Alpha, Bravo, Charlie, DGR, DMT
- 3rd Mechanized Company holding the line at Balota front
Assets
- 5x GAZ Vodnik - 12 seats: 1x driver, 2x gunner, 10x passenger - no callsign - limited fuel
- 2x 2S1 SPG - 4 seats: 1x driver, 1x gunner, 1x commander, 1x loader - callsign “Dagger”
- 1x Demolishion and Area Denial Crate
Enemy Forces
- Chechen Rebels
- Enemy is an organized armed militia
- Enemy has access to mortars, heavy weaponry, medium armored vehicles, and various small arms
- Enemy utilizes mines and IEDs
- Enemy is expected to hold heavily fortified defensive positions in the city of Cherno
- Enemy reinforcements will arrive from Elektrozavodzk and Balota airfield
Civilians
- Civilians are present in the area > 50
- Civilians are expected to stay inside homes, hospitals and the international hotel
II Mission
Your unit is tasked with conducting an assault on Chernogorsk. Clear and secure the city piece by piece. Ensure your unit clears the outskirts of the city as well and creates a perimeter. Two objectives of opportunity present themselves, one being enemy ammo caches that need to be disposed of in any manner possible, the second one being an enemy supply convoy heading to Balota.
III Execution
Commander’s Intent
- Capture “Fortress Cherno”
- Destroy enemy ammo caches
- Secure the position
- The Fortress is considered secure when there are no enemy forces present between Prigorodki and the Cherno power station, including these specified areas
Movement Plan
- Movement is up to Platoon’s discretion
- An easy approach to the town doesn’t exist, every side is well-defended
- It is recommended you move using forests as cover to avoid detection
- It is recommended you move on foot in the city and the outskirts due to high IED probability and long-range ATGM threat
Fire Support
- Dagger serves as the fire support role
- Element leaders and Platoon SGT have access to Dagger net
Optional Tasks
- Ambush enemy supply convoy going from Elektrozavodzk to Balota
*Convoy leaves at 6:30, it consists of medium armor and light vehicles
IV Administration / Logistics
- Due to stretched supply lines, fuel is limited
- Ammo for all elements available at the Mogilevka base
- Reinforcements are getting 1x Ural truck
Reinforcements
- Reinsertions will be on the hour every hour and be adhered to strictly, no deviation is allowed.
- Reinsertions are the same for all, including vehicles teams.
- Platoon Commander has a one time reinsertion wild card at his disposal, call this in through HQ.
- At predesignated times, reinforcements will be sent out of the base in the smallest transport vehicle which can hold reinforcements.
- At predesignated times, an air transport will be sent out to pick up reinforcements from the base.
- At predesignated times, an armed escort vehicle will be sent out to escort reinforcements from the base.
- Upon insertion to the AO, reinforcements should stick together until regrouping with the main force in the AO.