Please leave your feedback here. Please be as critical as you can be. I want to be a better mission maker so no matter how small please let me know.
Good concept, it would have been very doable if we had intel. In these situations, considering that we are "friendlies" to the people we were killing, we should have had exact data on where the entire garrison is located.
In addition, for a random garrison, these guys were very quick on the counterattack, and quite relentless. While that’s to be expected from the QRF, it was not expected from the actual airbase guards who were busy surrounding us and shooting us through opaque Chernaurus trees.
I think that if initial conditions were different (knowing where to expect enemies etc.) it could’ve been different and less frustrating.
All that being said, the basics were all there, keep it up!
Good concept, it would have been very doable if we had intel. In these situations, considering that we are "friendlies" to the people we were killing, we should have had exact data on where the entire garrison is located.
In addition, for a random garrison, these guys were very quick on the counterattack, and quite relentless. While that’s to be expected from the QRF, it was not expected from the actual airbase guards who were busy surrounding us and shooting us through opaque Chernaurus trees.
I think that if initial conditions were different (knowing where to expect enemies etc.) it could’ve been different and less frustrating.
All that being said, the basics were all there, keep it up!
Good mission!
It does need a little bit of adjustment in terms of our playstyle and that’s it, keep up the good work just like [user avatar=“https://assets-cloud.enjin.com/users/2509934/avatar/small.1584375752.gif” name=“Baegel”]2509934[/user] said the basics are all there!
Don’t let the feedback discourage you from making further missions as I am sure people had fun playing it, however there might have been a lot of miscommunication during the actual OP itself.
As per the performance of the platoon, it was hectic, however It was still good, Baegel did hi best keeping a good tempt to ensure every objective was reached in time and massive props to M2 gunners support elements for taking down the vehicles, Alpha did their job very well too.
Also final props goes to the God-Tier BRDM-2 that mowed down a tone of infantry ^^
Cheers!