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Map: Farabad
Time: 16:00
Weather: Cloudy to clear
Host: @Karl
DLC Required: None
The nation of Al-Jatar has been near unrest for a long time, with many political forces at each other’s throats, barely held together by the actions of a few key politicians and the hope to prevent a civil war.
The Supreme Leader and his Council are being opposed by the army’s General, to add onto the chaos, there are also various tribal leaders who seek their own power or even independence.
OPORD
I Situation
The US Embassy in the Al-Jatarian capital city of Farabad is under siege by local insurgency forces. Earlier in the day, a civil war broke out after the general started a coup and the status of the Supreme Leader is unknown.
The evacuation process of the embassy has begun, however, due to hostile forces, it has been halted, waiting for reinforcements.
There are also reports of anti-air keeping helicopters grounded.
Friendly Forces
- USMC MARSOC
- PLT, Alpha, Bravo, Charlie, MMG, MAT, HAT, ENG, DMT, NB
- TBD
Assets
- 2x M1165A1 GMV (SAG-2/M2/M240) - 5 seats: 1x driver, 1x co-driver, 1x gunner, 1x rear gunner, 2 x passenger, 4x external passenger - no callsign
- 2x M1165A1 GMV (SAG-2/Mk19/M240) - 5 seats: 1x driver, 1x co-driver, 1x gunner, 1x rear gunner, 2 x passenger, 4x external passenger - no callsign
- 2x M1165A1 GMV (SAG-2/M134D/M240) - 5 seats: 1x driver, 1x co-driver, 1x gunner, 1x rear gunner, 2 x passenger, 4x external passenger - no callsign
- 2x AH-6M Little Bird - 2 seats: 1x pilot, 1x co-pilot - callsign “Nightbird” CAS
- 3x MH-6M Little Bird - 10 seats: 1x pilot, 1x co-pilot, 8x passenger - callsign “Nightbird” Transport
- 5x MRZR 4 - 5 seats: 1x driver, 5x passenger - Reinforcement/Recon Buggies
Enemy Forces
- Al-Jatarian insurgent forces, led by their General.
- Expect armed cars, light to medium AFVs, while hostiles have tanks, these have not been seen in use.
Civilians
- Civilians can be present.
- Civilians are scared of the shooting.
II Mission
Your unit has been tasked with breaking the siege around the embassy, allowing evacuation of the staff. After breaking the siege, you are assist the embassy in supporting the evacuation.
III Execution
Commander’s Intent
- Platoon is to plan their approach per available intelligence.
- Breaking the siege of the embassy takes priority, to allow convoy movements once again.
- Once the embassy’s evacuation has been concluded, the unit is to RTB.
Movement Plan
- Movement plans down to Platoon.
- Use of helicopters is at own’s risk due to risk of AA.
- There have been reports of AA and artillery movements within the city and hostiles could be using mines and barbed wire for defences/blockades.
Fire Support
- AH-1Z Viper might be available for fire support if no big risk of AA.
Optional Tasks
- None at the moment of planning.
IV Administration / Logistics
- EPWs are to be secured but not a priority.
Resupplying
- Ammo available at the FOB and Embassy.
Reinforcements
- Reinsertions will be on the hour every hour and be adhered to strictly, no deviation is allowed.
- Reinsertions are the same for all, including vehicles teams.
- Platoon Commander has a one time reinsertion wild card at his disposal, call this in through HQ.
- At predesignated times, reinforcements will be sent out of the base in the smallest transport vehicle which can hold reinforcements.
- At predesignated times, an air transport will be sent out to pick up reinforcements from the base.
- Upon insertion to the AO, reinforcements should stick together until regrouping with the main force in the AO.