How was AMS?
It slowed us down a little and made us more cautious, but I don’t think we were cautious enough. We are going to have to change the way we play slightly in the future (as individuals that is).
Any issues?
It’s already been said but the medic needed to shoot injured players in the foot with his handgun in order to be able to treat him. Also I could see the radial menu when treating myself along with the full menu. I could only see the full menu when treating others. I also think we might want to consider allowing FTLs to be medics as well as SLs. Just in case both SL and medic get killed at same time (they do spend all there time together).
Enough of bandages and stuff?
Well I didn’t run out but I didn’t treat anywhere near as many people as John, better to ask him.
How were the loadouts? Any issues?
I liked em. No issues from me.
Did you like the assets provided? (Vehicles)
Yep. I love the variety of combined arms. More please!
Did combined arms improve the gameplay or detract from it?
Improved it loads!
Did you like the defensive stuff provided? (Mines, Static weapons, entrenching tools,etc). Were they sufficent?
I didn’t know there were any in this event???
Did you like the enemy and its attack intensity?
When we took position Alpha we were low on numbers & ammo, and we never really got a chance to breath and reorganise which was a pain but made for a more intense experience. As long as the majority of missions give us small lulls to regroup etc then I’m ok with the odd more intense ones every so often.
What about enemies composition (enough of a mix between tanks, infantry, IFVs, APC)?
Yep. It keeps it interesting.
How was the AI?
Seemed good to me. The punished mistakes but didn’t dominate us in even firefights and that’s what I want. I wasn’t on teh front line with the FTs much though so best to get answers from them and the HAV & APC crews.
How was the overall pacing for you? Were there alot of boring lulls?
I can’t remember any lulls. See attack intensity answer.
Was the OPORD descriptive enough or would you have expected something more in there?
It had enough info for me.
Was the landscpe interesting? Were the tools provided useful in the landscape? Any other issues with the map?
I loved the landscape. after fighting at position Alpha my inftantry vics got pinned on the edge of a ravine. Suddenly the whole dynamic of required tactics changed. Great terrain IMHO.
Leaders, were the tactical aspects fun? How did your units do? Who did especcially well?
Difficult to pick out individuals as there were ACRE issues most of the night and it was very hectic. Everyone did well to keep going all considering. I loved the fact that I was ASL and Zjosua was PLT Lead. I commanded the FTs and he commanded the Armour and overall situation. If one person did double duty in this one I think we would have had major issues and never completed the objective. More Platoon leads please!
How did you like the mission idea overall?
Brilliant and very varied. Keep it up!
What do you think made the mission good or bad experience for you?
Nothing I didn’t really enjoy to be honest. Everyone did well and the mission design was good. Keep it up everyone!
What do you think we did well? What did we do bad?
the ACRE issues make this difficult to judge from my view. The plan seemed good and every supported eachother well. Convoys were much improved but we need to get better still. We need to be super organised when regroup to help the medic out, get reinforcements in and distribute ammo supplies as quickly and efficently as possible (Eistee, we need your thoughts on this
).
Great Mission! Can’t wait for the next one!