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Map: Aliabad
Time: 04:26
Weather: Clear
Host: @Justarico
DLC Required: None
The year is 2037. After “The Great Split” a decade earlier NATO has dissolved, with the Europeans forming their own alliance called the Centralized European Treaty Organization, or CEUTO for short. In the decade that followed we saw huge reductions in oil yields. This combined with an ever-shrinking area of arable land due to climate change has resulted in heavy investment in new technologies to try and restore desertified land. At the same time CEUTO decided to go a different route, trying to achieve mass desalination. However, with their energy supply growing more and more unstable, they’ve begun to eye the technology the Americans have been developing.
OPORD
I Situation
With many of the US foreign military bases shuttered after the dissolution of NATO, combined with worsening relations with former European colonial nations, the only large-scale desert available to test new technologies lies in the far east. One such location is the mountainous region of Aliabad. However, CEUTO forces have recently been seen amassing close to the region and we suspect an invasion is imminent. High command has therefore ordered an immediate evacuation of the research and technical assets, combined with personnel. At the same time, it has deployed Forward Battlegroup Foxtrot to your West, acting as a blocking force to most CEUTO forces.
There are five main areas of interest, Your FOB at Narmaki, and the four evacuation routes, marked Green, Red, Yellow, and Blue.
Friendly Forces
Most of the friendly forces are tasked in aiding with the evacuation. However, some straggler units from other platoons are available to assist. Your Platoon CO will be informed of spotted enemy units and can task the following friendly assets to relocate, defend specific areas, patrol, or strike enemy positions.
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1x SOCOM quick response AH-6M littlebird
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1x SOCOM Long Range Desert Group: 1x Sniper, 1x Spotter, 1x LAT and 1x MMG. (MRZR4 Light vehicle)
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1x Desert Infantry Platoons: 7x Rifleman, 1x Medic, 1x LAT, 1x LMG. (M939 Guntruck)
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2x Desert Patrol Squads: 3x Rifleman, 1x LAT. (MRZR4 Light vehicle)
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1x MEDEVAC Team: 2x Doctor, 2x Rifleman. (M1127 Medical)
Your elements consist of:
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Platoon
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Alpha
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Bravo
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HAT
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Engineers (If there’s not enough players to fill engineer slots, Zeus can manually place fortifications in locations designated by Platoon CO)
Assets
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1x HMVV (Tow)- 5 seats: 1x driver, 1x gunner, 3x passenger - callsign “Godfinger”
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1x M1239 Engineering Vehicle - 4 seats: 1x driver, 3x passenger – callsign “Sandcastle”
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1x M1277 M-ATV Crows/M2 - 4 seats: 1x driver, 1x gunner, 2x passenger – callsign “Olympus”
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1x HMVV M240 - 5 seats: 1x driver, 1x gunner, 3x passenger - no callsign
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1x HMVV Open - 6 seats: 1x driver, 5x passenger - no callsign
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4x MZRZ 4 – 6 seats: 1x driver, 5x passenger – no callsign.
Enemy Forces
- Unknown but forces must be transported by water. Therefore, expect mainly IFV/APC forces combined with the odd armoured unit.
Civilians
- No civilians present
II Mission
You’re expected to provide security around the immediate area of the Coastal sector., the only area where naval landings are possible. Whilst the Sixth fleet cuts off most of the CEUTO fleet from accessing the region, smaller landing craft can still slip through and will most likely be dropping of troops to the North and far North, with troops landing far north expected to flank along the eastern peninsula.
III Execution
Commander’s Intent
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We are not expecting you to hold all areas of interest indefinitely. Instead, secure positions until evacuations complete and then fall back.
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Your engineers can create forward fortifications. We highly suggest using this to your advantage and creating multiple fallback lines.
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Once last of the friendly forces have evacuated fall back to Narmaki and prepare for exfil.
Fire Support
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No fire support is available.
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SOCOM AH-6M is available for CAS, armed with miniguns and hydra rockets.
Optional Tasks
- The longer you can hold the Coltan Mine, the more supplies become available for fortifications.
IV Administration / Logistics
- We have no current infrastructure to deal with POW’s. Make sure there are none.
Resupplying
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Ammo resupply is handled by Engineer teams.
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MEDEVACS are possible with the friendly MEDEVAC team.
Reinforcements
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Reinsertions will be on the hour every hour and be adhered to strictly, no deviation is allowed.
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Reinsertions are the same for all, including vehicles teams.
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Platoon Commander has a two-time reinsertion wild card at their disposal, call this in through HQ.
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At predesignated times, reinforcements will be sent out of the base in the smallest transport vehicle which can hold reinforcements.
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Upon insertion to the AO, reinforcements should stick together until regrouping with the main force in the AO.