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Map: Tanoa
Time: 06:45
Weather: Foggy, forecast clean
Host: @Seb
DLC Required: Apex
The Imperialists have commited a terrible mistake! Their cruel island hopping campaign ends here.
OPORD
I Situation
The Imperalists on Tuvanaka have become too stretched thin, and have been forced to move critical F-22 aircraft to the island without an inadequate defence infrastructure
This provides an opportunity for our elite commandos to destroy their aircraft whilst they sit on the deck at the airport!
The enemies have constructed two outposts on the island: One is jamming our comms in the area, and one is a combined radio and radar station for them. We don’t know exactly which is which.
Enemies will be able to react more swiftly to your movements whilst the radio station is active.
We need to destroy their radio and radar station to destroy their anti-air ability and bring in air-support. Comms will be disrupted until you destroy the jammer tower.
Friendly Forces
- People’s Liberation Army
- PLT, ALPHA, BRAVO, CHARLIE, MMG, MAT, HAT, MAA, ENG, MORTAR, DMT
Assets
- Boats for insertion
- Once radar threat is dealt with, air support can be called in.
Enemy Forces
- Infantry, light vehicles and helicopters.
Civilians
- In the towns on the island the cruel imperialst occupy their homes
- The civilians await our glorious liberation
- Avoid civilian casualties
II Mission
- Destroy radar & radio station
- Destroy aircraft, and vehicles at enemy airbase
III Execution
Commander’s Intent
- Commander’s discretion
Movement Plan
- Attacking the airbase first is probably bad idea
Fire Support
- Once you have destroyed the enemy radar, friendly aircraft will begin operating in the area. They will be supporting you but not available for specific tasking.
Optional Tasks
- Destroy radio jammer
IV Administration / Logistics
Resupplying
- Standard resupply array
- Getting supplies to the island via aircraft may require destroying the radar so helicopters can bring supplies for you
Reinforcements
- Reinsertions will be on the hour every hour and be adhered to strictly, no deviation is allowed.
- Reinsertions are the same for all, including vehicles teams.
- Platoon Commander has a one time reinsertion wild card at his disposal, call this in through HQ.
- At predesignated times, reinforcements will be sent out of the base in the smallest transport vehicle which can hold reinforcements. After the radar is destroyed, air inserts may be possible
- Upon insertion to the AO, reinforcements should stick together until regrouping with the main force in the AO.