Map: Chernarus
Time: 16:00
Weather: Foggy
Host: @Volken
DLC Required: None
After measuers to contain the outbreak have failed, NATO forces have been ordered to pull out of the region. Evacuation efforts have been plagued by weeks of dangerous weather and heavy fog. Leaving the entire region of Chernarus inaccessible for air traffic. Mass panic and the collapse of law and order have compromised the security situation on the ground, the only remaining way out is via boat. Last call for evac is today, but there is no reply from the US personnel in the area…
OPORD
I Situation
The situation is grim, we’ve been holed up at the airfield for days now waiting for someone to pick us up. Last evac out of this hellhole is scheduled today and our radio guy still hasn’t been able to work out a way to get past all the interference. Leading theory is that the locals must have setup radio jamming stations to scramble our comms. Playing it safe and waiting for the weather to improve isn’t going to cut it anymore. We have to get out, find and destroy those jamming stations. To make matters worse, some lunatic managed get past our perimeter yesterday and damage our helicopters. At least the pilots will finally get something to do…
Friendly Forces
- US Task Force Nightowl
- PLT, A, B, C, D, Eagle 1 & 2
Assets
- Two damaged Hueys
- Humvees and Deuces
Enemy Forces
- The infection has been spreading practically unchecked throughout Chernarus. Keep your eyes out for dead men walking, they are sensitive to sound.
Civilians
- Armed civilians, survivors, outlaws, bandits and poorly equipped criminals. They’re way past saving and are trying to drag us down with them. Shoot on sight.
II Mission
Contact and rendezvous with the evac team
III Execution
Commander’s Intent
- Protect the base and equipment.
- Find a fuel truck to refuel the helicopters.
- Locate and destroy the bandit radio stations
- Contact the evac team and proceed to the extraction point
Movement Plan
- We need to leverage our speed to get past any threats. Be it living or dead we cannot afford to get held up out there.
- Once we get the birds operational we need to come up with an efficient flight plan so we can find those radar jammers.
Fire Support
- We have put some guns on the vehicles and helicopters.
- We’ve managed to scratch together some rudimentary defenses at the HQ, but they’re all we’ve got.
- We still have some explosives in storage, one TNT charge should be enough to take care of any simple structure.
Optional Tasks
- Destroy equipment before abandoning the base
IV Administration / Logistics
- One repair truck available
Resupplying
- Limited supplies available at base.
Reinforcements
- Reinsertions will be on the hour every hour and be adhered to strictly, no deviation is allowed.
- Reinsertions are the same for all, including vehicles teams.
- At predesignated times, reinforcements will be sent out unarmed from nearby hospitals and have to find their way back to base. Better be quick!