[user avatar=“https://assets-cloud.enjin.com/users/3602631/avatar/small.1411590107.jpeg” name=“Shiny”]3602631[/user] please post map of the AO
[spoiler=]
Map: Chernarus
Time: 1649
Weather: Heavy Overcast and Fog
Host: [user avatar=“https://assets-cloud.enjin.com/users/3602631/avatar/small.1411590107.jpeg” name=“Shiny”]3602631[/user]
OPORD
I Situation:
We are called in to help the citizens of Chernarus. The ChDKZ forces have captured a factory where ammo is being produced. We are going in just before nightfall to scout and make a plan of attack on the factory to capture it back and drive the ChDKZ forces off Chernarus. Be careful though, surrounding forests and villages might be occupied.
We have an FOB in Gorka.
Friendly Forces:
[indent][list]Carpe Noctem Tactical Operations
[] Carpe Noctem Tactical Operations.
[] Nightbird.
[*] Platoon, Alpha, Bravo, MAT, HAT, HMG, MMG, Nightbird, DMT, Mortar.[/list][/indent]
Assets:
[indent][list][] 1 x AH-6M-L Little Bird
[] 2 x UH-60M
[] 1 x M113A3 (M2)
[] 2 x M1025A2 (M2)
[*] 4 x M1025A2
[/list][/indent]
Enemy Forces:
[indent][list]
[*] ChDKZ.
[/list][/indent]
Civilians:
[indent][list]
[*] None in the factory.
[/list][/indent]
II Mission:
It’s the CNTO’s task to scout out the factory, draw a plan of attack and execute it. The main intention is to clear the entire factory of hostile forces.
III Execution:
Commander’s intent
[indent][list]
[] Find the factory
[] Make a plan of attack
[*] Execute on attack
[/list][/indent]
Movement Plan
[indent][list]
[*] Move in a convoy or air transport to an overwatch position, preferably a place where you can scout out the factory.
[/list][/indent]
Fire Support
[indent][list]
[*] None
Optional Tasks
[indent][list]
[] Make sure no civilians are harmed.
[] Scout the factory and mark on the map if you find anything special.
[/list][/indent]
IV Administration / Logistics:
Resupplying
[indent][list]
[*] Resupply will be conducted by reinforcements. [/list][/indent]
Reinforcements:
[indent][list]
[] At predesignated times, a transport will be sent out to pick up reinforcements from the base
[] Upon insertion to the AO, reinforcements should stick together until regrouping with the main force in the AO[/list][/indent]
[/spoiler]
Pictures
[spoiler=]
[/spoiler]
Do we have any intel on armour/AA presence in the AO?
The factory was doing experimental work on a new kind of weapon. What exactly this means we are not sure. As far as we know there was no armor or AA. The ChDKZ forces have been dying out honestly and this might be their last attack with their last remaining forces.
Plan
Mission
What: Scout objective, plan and execute assault
Why: Eliminate enemy forces
Who: Platoon, Alpha, (Bravo), MMG, Nightbird, (DMT)
Where: see image
When: Late Afternoon (16:49)
Enemy
Mostly infantry, no armour or AA expected.
Surrounding forests and villages might be occupied.
Plan
The general plan for the scouting run is a South-to-North movement. The platoon will land at LZ Luna. It will then move to OP1 and OP Sol. OP1 should provide a good overview of the factory complex. OP Sol will provide intel on the town of Solnichniy. Next the platoon wil cross the road towards OP2. From there a more closeup scouting can be done. If needed the platoon can then move towards OP3, and get a view of the North side of the complex.
While the platoon is on the ground, Nightbird will conduct aerial recon on the nearby villages and towns for potential enemy presence.
One note [user avatar=“https://assets-cloud.enjin.com/users/3749902/avatar/small.1500023987.jpeg” name=“Churizo”]3749902[/user] . Pay close attention to these lines in the OPORD.
Time: 1649
Weather: Heavy Overcast and Fog
We have no NVG and it will be dark before we start the assault and possibly even before we get there. DMT might only be useful in the first 30 minutes. NB will only be useful if ground forces help them with flare support or marking targets. Something we luckily have been practicing a lot in MF
OP1 will also therefor not give any overview of the factory I think. But it will depend on how heavy the fog and darkness is at that time.
DMT is an optional asset, I’d rather not pick it if given the chance. NB should be usable. OP1 should give a view, if it doesn’t than nothing at any distance will and we will move up.