Coop - Birds of Prey

Plan where you want to have your assets.

Base and assets - Album on Imgur Screenshots of the base

[spoiler=]
Map: Colombia
Time: 06:06
Weather: Overcast
Host: [user avatar=“https://assets-cloud.enjin.com/users/3602631/avatar/small.1411590107.jpeg” name=“Shiny”]3602631[/user]

OPORD

I Situation:

Last week we captured a bunch of assets. Today we build our defenses and defend the industrial base. Engineers can build sandbag walls and bunkers. We have Anti Personnel mines.

Friendly Forces:

[indent][list]
[*] Carpe Noctem Tactical Operations.
Platoon, Alpha, Bravo, Charlie, MMG, MAT, Engineers, DMT, HMG, HAT.
[/list][/indent]

Assets:

[indent][list]
[] 4x unarmed Strider
[
] 1x GMG Strider
[] 5x High Kord
[
] 1x Low Kord
[] 1x Kornet - M
[
] 1x Djigit
[] 1x Ural ZU-23
[
] 1x 2S25
[] 1x BRDM-2
[
] 1x Tunguska
[] 1x UAZ - open
[
] 1x MI-8
[/list][/indent]

Enemy Forces:

[indent][list]
[*] Russian army
[/list][/indent]

Civilians:

[indent][list]
[*] In cities.
[/list][/indent]

II Mission:

Build defenses and hold the industrial base

III Execution:

Commander’s intent

[indent][list]
[] Build defenses
[
] Hold the base
[/list][/indent]

Movement Plan

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[*] Up to platoon.
[/list][/indent]

Fire Support

[indent][list]
[*] None.
[/list][/indent]

Optional Tasks

[indent][list]
[*] Build defenses out of sandbags and bunkers. Engineers can do this.
[/list][/indent]

IV Administration / Logistics:

Resupplying

[indent][list]
[*] Supplies are at the hideout base. [/list][/indent]

Reinforcements:

[indent][list]
[] Reinsertions will be on the hour every hour and be adhered to strictly, no deviation is allowed. Reinsertions are the same for all, including vehicles teams.
[
] Platoon Commander has a one time reinsertion wild card at his disposal call this in through HQ.
[] At predesignated times, reinforcements will be found along the way.
[
] Upon insertion to the AO, reinforcements should stick together until regrouping with the main force in the AO
[/list][/indent]
[/spoiler]

Elements, in order of priority

  • PLT + PLT Medic
  • Alpha
  • Engineers [bare minimum, 14 players at least]
  • MMG
  • Bravo
  • Charlie

Defensive positions and AO

General plan

Depending on the attendance, we will want to set on the outer perimeter first, that is holding markers S OUT, SW OUT, W OUT and N OUT. North East sector is better covered by within the base. If numbers aren’t high enough we’ll want at least SW OUT covered and the rest can hold positions inside the base.

Engineers will build out positions occupied first, outer ones with sandbags and bunkers as element leaders see fit. Once done, engineers will retreat to the base and start setting up sandbag walls on all the marked buildings as well as set up the guns as follows.

1x High Kord at N1, NE1, E1, SE1
1x Djigit + 1x Kornet inside the base around SE1 building for AA, exact location to be decided in mission

The 2S25 will be deployed on the South (either inside or outside the base) since it’s the MSR most likely to be used.

I hope we’ll have a Bravo, so it can be the sacrificial goat for manning the 2S25, setup AA and such. Otherwise, elements do expect to be split up and re-organized by Platoon directly.

If it all goes South… Pardon me, when it all goes South, ALAMO is the building by SE1 marker.


If anyone has tips on how to better place assets and elements I’m very open to ideas.

Generally, I agree with all you posted [user avatar=“https://assets-cloud.enjin.com/users/8061610/avatar/small.1616680218.jpeg” name=“Henrik”]8061610[/user] but I’d prioritise MAT over MMG and swap those two. Mainly because if we have lower numbers MAT just has the bigger damage output and larger engagement range, both against vics and infantry due to their HEAT and HE rockets.

Sounds reasonable to me. MMG was interesting because we have a lot of open ground to cover, especially to the SW and NE and they’re quite mobile with respect to static MGs. But on the other hand we don’t really have anything on standby at all times for medium to heavy armour so it could be a go.

Slotting up is also updated to prefer regular infantry (Alpha and Bravo) over specialised elements as everyone now should be able to build fortifications. We’ll see how many people we have and ideally pick both squads (so we have proper arc designation) and MAT for armour threat.