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Map: Anizay
Time: 02:30
Weather: Clear
Host: @Justarico
DLC Required: None
After months of provocation by both country leaders it appears that Charcut-Indistan relations have reached a breaking point. Charcutan forces have been spotted amassing near the border regions with Indistan, Whilst our diplomats work diligently through night and day, we need you to sow chaos and delay an all out conflict.
OPORD
I Situation
Under the guise of (suspiciously well equipped) rebel forces, sow as much chaos in the region as possible, attack checkpoints, blow up important buildings, the works. Do your best to avoid heavy military presences at all possible, as you’re only a small team. Your end goal is to draw away the garrison of the local airfield, after which your main task is to destroy the large fuel tanks located near the runway, rendering it inoperable.
Friendly Forces
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Platoon, Alpha, DMT, and Engineer are available. At least one engineer with explosives is required.
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There are a couple of safehouses scattered around the area left by the DJB secret intelligence forces. They are marked as Waterloo and Safari on your map. These contain a very limited amount of ammunition, and medical supplies.
Assets
- None
Enemy Forces
- You are operating behind enemy lines, as such we don’t know exactly, but we only expect light garrison forces.
Civilians
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Civilians are present but considered expendable.
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Civilians are to be considered hostile informants. They will report suspicious activity to local police forces which will in turn report it up the chain of command to garrison command. This however might take a while at the onset until the area goes on high alert from your “activites.” Use this to your advantage.
II Mission
Your mission is chaos, Lots, and lots of Chaos. Blow up all the things you can find that look like they’ll gather a lot of attention.
III Execution
Commander’s Intent
Stage one of the mission will involve an airdrop near a friendly rendezvous point named Point Filipa. The drop zone and approach are marked on your maps. When given the green light your soldiers are to HALO (High Altitude, Low Opening) jump out of a c-130 to insert into the region.
After regrouping at point Filipa talk to a local agent called “Mr. Worldwide.” If all went according to plan, they’ll have a couple of vehicles ready for you, as well as some more local and up to date intelligence. From there on out consider the agent’s advice and pick
your targets.
After distracting local garrisons, head to the airfield to do your hit and run attack. Exfil will be waiting for your signal to approach the town of Heratt.
Movement Plan
Try your best not to get spotted.
Fire Support
No support is available.
Optional Tasks
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Capture the airfield commander alive.
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Capturing and using enemy vehicles will increase the time taken for sightings to be confirmed and relayed to garrison command.
IV Administration / Logistics
- We don’t take prisoners today.
Resupplying
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No resupply other than what’s found at safehouses is available.
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Medevac is not available.
Reinforcements
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Reinsertions will be on the hour every hour and be adhered to strictly, no deviation is allowed.
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Reinsertions are the same for all, including vehicles teams.
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Platoon Commander has a two time reinsertion wild card at their disposal, call this in through HQ.
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At predesignated times, reinforcements will be teleported to the closest safehouse. Not all safehouses have transport ready on location so you might need to “procure” transport or send someone back to pick them up.
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Upon insertion to the AO, reinforcements should stick together until regrouping with the main force in the AO.