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Map: Chernarus (Autumn)
Time: 0700
Weather: Overcast
Host: Karl
DLC required: None
The Province of Chernarus has declared independence under the Chernarus Movement of the Green Star flag and looted Russian military equipment to arm their own military. They are also know as the Chedaki.
After a bloody conflict, we have managed to halt their advance, however, latest intelligence warns of a new offensive. Having recently captured a Chedaki Special Forces team, we have learned of their new plans.
To support their latest offensive, they have started to arm The Chernarus National Militia with their equipment to overwhelm us. They have also created a few training camps where their special forces are training the civilians.
We have to find and eliminate these weapons depots, arms deals and training camps before it is too late. While we are missing any concrete information, we do still have loyalists living in the countryside who have reported some suspicious sightings.
OPORD
I Situation:
We are 5th Special Purpose Brigade, our mission is to move to the countryside to find the weapons depots and eliminate the hostiles. We are working off limited intelligence, so we must be cautious.
Friendly Forces:
- 5th Special Purpose Brigade, Russian army
- PLT, A, B, C, DGR, ENG, MAT
- Limited Air Support
- UAV on PLT
Assets:
- 3 x unarmed GAZ-233014 “Tigr” armored cars
- 1 x LMG + GMG armed GAZ-233014 “Tigr” armored car
- 1x BTR-80A or T-90 for DGR
Enemy Forces:
- Chernarus Movement of the Green Star Forces - Using Russian equipment, many of their people were Russian military before their betrayal, so they are trained in military tactics and doctrine.
- Chernarus Nationalist Militia - Less trained, not as well armed, but due to any village potentially having a squad, they still pose a threat.
Civilians:
- Some, the bigger cities have been mostly abandoned but some farmers and labourers still remain in the smaller villages.
II Mission:
Locate and destroy the enemy camps and depots. You have limited intelligence to assist you.
III Execution:
Commander’s intent
- Destroy camps and depots.
Movement Plan
- At PLT’s discretion
Fire Support
- Due to fears of MANPADs, we are keeping our Airforce grounded unless a dire situation requires it.
Optional Tasks
- Be prepared to face the offensive, should the destruction of the camps not deter them.
IV Administration / Logistics:
Resupplying
Supply available at mission start, enemies use the same equipment as us, so loot their supplies before blowing them up if required. Supplies can be brought in via reinforcements as well.
Reinforcements:
- Reinsertions will be on the hour every hour and be adhered to strictly, no deviation is allowed.
- Reinsertions are the same for all, including vehicles teams.
- Platoon Commander has a one time reinsertion wild card at his disposal, call this in through HQ.
- At predesignated times, reinforcements will be sent out of the base in the smallest transport vehicle which can hold reinforcements.
- Upon insertion to the AO, reinforcements should stick together until regrouping with the main force in the AO.