Hello,
Im trying to make a multiplayer mission for CNTO. During making this mission I have encountered few problems - the biggest one is Im unable to make working hosting on my PC.
So If anybody would like to play Zeused WW II. mission(s) I need littlebit help:
A) need somebody to host a server where we could connect (as it is different mod set - about 5gb and 8-12 mods)
B) test the mission if it does work properly (if I did not made some crusial mistakes when creating the mission)
=> would be happy if any mission maker could check it and host it in next couple of days (I can do the zeusing or co-zeusing)
This type of mission will be more difficult in some ways but easier in others, as it is unofficial.
(WIP) OPORD:
Map: Sark
Weather: Unknown
Host: Needed
Alied forces need to také occupied Channel Islands to prevent German Luftwaffe, from attacking convoys with strategic goods. If we would hold airport, took capital city and send Wehrmacht to sea, we would very help British in Nord Sea to stop attacks on trade ships and help them in production of domestic made weapons as iron ore is so insufficient in this moment.
OPORD
I Situation:
German military is rotating it s forces for holiday. It s greate oportunity to attack this Island. Attack on Island should be stages in 3 operations:
A) main goal is to také Airport
B) main goal will be destory german pantzer group and attack capital city
C) main goal will be destroying or capturing last enemy forces on island
Friendly Forces:
- CNTO marine infantery operations
- possible local resistence (at least they prepared ammo cache for speeding our advance)
(- US 101 airborne infantery forces - ready to help if enemy try flank us from side when advancing on airport)
(- US armoured forces - will hold us safe from enemy tanks on flank)
Assets:
- 2x LCPV landing craft
Enemy Forces:
- Local resistence report: bunkers, minefields, tanks, planes, patrolling fire teams, main forces are in city
- Air reconnaissance - we will receive photos by our spy plane
- Recon op - we can make a recon op or infiltrate like civilians (if uncovered enemy will aply for reinforcements)
Civilians:
- yes, on island live civilians - some are on resistence side, some are collaborating others just want survive.
II. Mission:
- Seize Airport
III. Execution
- seize castle (beware on enemy reinforcements)
- seize enemy HQ
- attack check-point
- find pilots or airplane (which got shot down couple days ago on recon mission)
- resupply at ammo cache (beware as it can be trap)
- attack and seize airport (beware on fire teams or squads which would like to flank you or did run away from combat to regroup)
Movement Plan:
- move from tiny island to main insertion point (other beaches are mined and not accesible)
- before insertion will Central Army provide artillery fire from battlecruiser
- move carefully as some enemy squads are reported as east front veterans on rotation
- think one step ahead and made precautions after achieving objectives
Fire Support:
- will be provided by Central Army HQ automatically before insertion (purpose: eliminating or softening enemy positions on insertion beach, possible smoke cover)
IV Administration / Logistics:
- Resupplying - we need to get to ammo cashe (everybody has some extra ammo from beginning)
Reinforcements:
- Depends on how many ppl will join operation (under 12-15 it will be time punishment and no viscom and later score table with own deaths) (+ in WW II. just squad lead had radio, so you have to stick together and wait for healing)
(open to disscussion but I want make it playable as it will be fun+training+enemy will communicate for support if not if not ambushed and destroyd in couple of minutes)
Enemy Forces:
- WW II. Wehrmacht uniforms
Friendly Forces:
- WW II. US uniforms
PS: will be updated (needed mods+recon/recon op…)
Mod collection: (do not know about Ares, ASR, accuracy fix still)
http://steamcommunity.com/sharedfiles/filedetails/?id=1156057694