PvP - Jump for Victory

Please leave feed back, stories or videos about the event here.

I really liked the ticket system with the "capture the point" style of gameplay. It makes for something dynamic and forces the adversaries to try and control the battlefield as a whole and maintain a good situational awareness. And of course it allowed Opfor’s beautiful come back.
The paradrop insertions were also a good idea I thought. It permitted quicker and directed reinforcements. It also enabled us to have a drop-down view of the map and see were we would be most needed.

I do not know if its my mistake or ACE problém. But I think if you have backpack sitting in helikoptér on back you can not get him on chest, you have to do that before getting in to helikoptér. So in this case I had backpack…
So after some time of despair, I had to disconnect and join again, which somehow solved that, bc I simply fell on ground from air.

The ticket systém is great, i did like that a lot.

Overall I had fun. Little combat I saw was interesting. I appreciate the experimentation as always. This concept has potential for great fun and just needs some refinement and a bug-bash.

Issue:
Re-spawn was broken for me. Never got to use the parachute. Spawned at some edge of the map. So had to walk 10 mins to positions.

This mission as most PVP missions would benefit from restriction of the play area. Perhaps having a single point of capture and some toys (BTR) as you had to capture it would make the situations more intense. Alternatively closing in the distance between the trenches so there is a easy sight-line between the positions. After all these should be artillery gun positions that are usually fairly close by. Maybe even a trench connection between them.

Mistake I made with the latest PvP of mine was lack of testing with real players. I think PvP does warrant even a downsized run-trough to catch the points where player enjoyment is lost. I have no knowledge if such a thing was run beforehand but I state it as a general lesson of mission making I have learned.

All-in-all I do hope this concept does keep being refined and will be re-introduced in a later date.

Hey guys thanks for the feedback.

I think the respawn issues you both had were due to disconnecting and then Joining in Progress which messes with the script that puts you back in the plane. This was my fault because I had deleted the kill player on JIP module which I have added back now so no more respawn issues.

I have also selected a 1km by 500m play area for my next one in an urban environment so will hopefully help compress the action.

I will take you through how to put the parachute on next time I see you Mother :slight_smile:

One of the most interesting PvP games I have played respawning worked well for me and the game was well designed so that some skillful play could turn around what seemed like a certain loss, well done OPFOR! I think the play area just needed to be a little smaller, not too much because I am a bit sick of fighting in a single block where one grenade wins the match. Anyway I have a video of my play, just after we captured the middle position. You cannot hear me because I forgot to set my mike but the first 10 minutes are probably the most interesting.

[youtube]d_e4A7zZSVA[/youtube]