Coop: Thunderstruck

Please leave feed back, stories or videos about the event here!

As Alpha medic I think I CPR’d on 10-15 different occasions, I lost 1 person to timing out, but I only used 1L of blood for my squad (and this was Seb after morphine OD-see bug report). Blood really is a non-issue atm (and really it can’t be because you will die of cardiac arrest before blood loss can be a factor). However, people were also very quick at noticing when their fireteam members/buddies went down. I think everyone was noticed within 15 seconds, so at the very least people were a lot more caring of their buddies which is a good result from the 90 second cardiac timer.

Was a good mission. I thought medical was on point, as people were actually dying again but not too much. Mission was also very fun and well setup, although I would have liked to see engineers for the minesweeping like someone else mentioned during the debrief.

In general we were on point when it came to saving people, I think, though we did let Tinder bleed out because we as a fireteam did not pay enough attention and did not do a sitrep after being shot at and getting asked by a medic. This is on the fireteam as a whole, not just the FTL though. We should have either reminded the FTL or checked with Tinder when he didn’t pipe up.

It happens, it’s sloppy, and we should learn from it.

Aside from that, though, I felt like we did well. Communication was good, people stepped up quick to fill rank gaps which was nice to see. I can’t really find myself in the feedback where people felt like Bravo didn’t have much to do, certainly felt like we had more than enough action most of the time, though this might be due to me being an MG gunner.

Again, good work, nice op. My first time working with [user avatar=“https://assets-cloud.enjin.com/users/3663526/avatar/small.1508611983.jpeg” name=“Karl”]3663526[/user] as MG homeboy which worked well, rated 5/7.

Alpha had really good synergies between SL Flo, and Dachi/me as FTLs. Our performance as a team was at a very high level throughout the op and thus we also had a really good time playing. Like Koffer said: casualties were noticed quickly and we managed to recover most of them even during a mass casualty event with three people down and several wounded.

Main improvements are to remember that soft vehicles should not be engaged with rocket launchers but instead dealt with small arms fire or GPs.

Another thing I’d like to see is v1.14.0 of the US Army faction after I spent so much time on it cough cough.

Looking at CNTR, we should also make sure we still have proper navigators in front of vehicles when returning to base. 3/5 vehicles in convoy turned the wrong way on the return trip, which is pretty embarrassing since it was only at the very start of the op where we were told methods to prevent this kind of thing.

The third vehicle took a wrong turn on the first turn going out of the base as well.